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Author Topic: Dwarf Surgeons Get Strange Moods  (Read 9452 times)

Coidzure Dreams

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Dwarf Surgeons Get Strange Moods
« on: April 26, 2010, 08:37:00 pm »

So, I was thinking, after seeing the idea of planters getting strange moods and a discussion of artifact beer made from artifact plants...

"Well, what about surgeons?" I thought, "what would they do if they got a strange mood? Artifact Crutches?  Casts of adamantine, tortoiseshelll, and rabbit leather that can't be removed?"  Then it hit me.  They take the body parts of the deceased, bones, remains, heads.... to really make their artifacts ALIVE!

FreakyCheeseMan

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Re: Dwarf Surgeons Get Strange Moods
« Reply #1 on: April 26, 2010, 08:37:58 pm »

And that, children, is where Forgotten Beasts come from.
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Omath Erius

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Re: Dwarf Surgeons Get Strange Moods
« Reply #2 on: April 26, 2010, 09:12:27 pm »

Possessed: Surgeon gathers all necessary body parts and grafts them together, spirit possesses the creation and becomes a random creature.

Fey: Surgeon combines random leftovers from butchering (hooves/hair/etc.) to make a normal artifact

Fell/Macabre: Dwarf "acquires" body parts and grafts them onto himself. Imagine a dwarf with two extra arms dangling around.
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Vercingetorix

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Re: Dwarf Surgeons Get Strange Moods
« Reply #3 on: April 26, 2010, 09:21:10 pm »

I'm pretty sure Dr. Steinman had a strange mood in Bioshock...

...actually, I'll make sure to name my chief medical dwarf appropriately were they ever to get strange moods.
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Ultimuh

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Re: Dwarf Surgeons Get Strange Moods
« Reply #4 on: April 26, 2010, 09:48:03 pm »

I'm pretty sure Dr. Steinman had a strange mood in Bioshock...


That sounds quite accurate to what I thought when reading the op.

Altough it seems like he didn't get the required materials in time and went beserk.
« Last Edit: April 26, 2010, 09:49:37 pm by Ultimuh »
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PTTG??

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Re: Dwarf Surgeons Get Strange Moods
« Reply #5 on: April 27, 2010, 12:20:52 am »

I'm all for this. Of course, such beings would not have souls unless they came from possessions.
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Canalan

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Re: Dwarf Surgeons Get Strange Moods
« Reply #6 on: April 27, 2010, 01:18:37 am »

"Urist McSteinman has entered a fell mood!"
"Urist McSteinman cancels operate: Fell mood."
"Urist McSteinman cancels fell mood: interrupted by adventurer."
"Urist McSteinman has been shot and killed."

Stungun

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Re: Dwarf Surgeons Get Strange Moods
« Reply #7 on: April 27, 2010, 06:31:59 am »

Wow, frankenstein thoughts... am I the only one who had the following running through my head:

"Urist McSurgeon has created The Hammer of Fondness, a microcline left foot!"

And in some formerly-invalid dwarf's profile:
"(artifact name), attached to lower left leg"

Moods from surgeons I figured, would at their best, help crippled dwarves get back in the workforce (maybe even make them more capable! I'm sure that enemies would be hard pressed to damage a prosthetic made of something tougher than dwarven flesh.) For a fell/macabre mood, it'd be interesting to see that the guy drags an unwilling dwarf screaming into the hospital, hacks off his arm, and and creates the new prosthetic as the dwarf mercifully passes out from the pain. (If said dwarf is pale or faint, they might not survive the blood loss, and your surgeon might go insane, failing the project because of the dwarf's death)

Of course, I imagine that prosthetics would have limits... you can't replace a hand with a fully functional prosthetic hang, only something like a hook or crude appendage which would have a much less effective grip on stuff (especially since it can't actually grab)... but would serve as an effective melee weapon for soldiers. They're more or less stiff and lifeless... like, one step up from pirate hooks and peg-legs.

I imagine it'd be hard to code in how these actually WORK and count as special bodyparts for the dwarves (as well as figuring out how many bodyparts that item encompasses, in the case that your dwarf's lost his entire left arm and not just a hand), but it's probably no harder than the 'sewing other hands onto your body' idea suggested above.

But imagine the kickass stories we'd be getting when dwarves find themselves with a false arm made of obsidian (that menaces with spikes of nickel silver, and is encircled with bands of rough topaz).

tl;dr version:
 - Moody surgeon seeks out a crippled dwarf with a missing limb
 - Moody surgeon brings dwarf to hospital
 - Moody surgeon designs an artifact prosthetic and attaches it to dwarf in hospital (bringing dwarf back if he's left for some reason, or maybe just seeking him out again)
 - Artifact restores limited functionality to previously-crippled dwarf
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Felblood

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Re: Dwarf Surgeons Get Strange Moods
« Reply #8 on: April 27, 2010, 06:55:39 am »

I can see these various frankenstien projects coming from a macabre mood, but a real fell mood needs to consume dwarves, not improve them.

Medical dwarves in fell moods should get some extra decorations, made from various organs.

Perhaps fell moods could give medical skills? I doubt anyone is going to want to be operated on by someone who studied anatomy with homemade cadavers.

It would be cool if fey or secretive moods produced artificial parts (presumably possessed, too). It doesn't have to be just limbs either; imagine a wounded dwarf being saved by a timely mood and an artificial lung or heart.
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Ceeker

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Re: Dwarf Surgeons Get Strange Moods
« Reply #9 on: April 27, 2010, 10:00:30 am »

This is a dwarf skull mug. All craftsdwarfship is of the highest quality.  It is encrusted with dwarf pancreas and encircled with bands of dwarf intestine. It menaces with spikes of exceptionally worked dwarf bone. On the item is an image of two dwarves in dwarf leather. The dwarf is operating on the dwarf. The dwarf is in agony.
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mattie2009

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Re: Dwarf Surgeons Get Strange Moods
« Reply #10 on: April 27, 2010, 10:32:04 am »

stories we'd be getting when dwarves find themselves with a false arm made of obsidian (that menaces with spikes of nickel silver, and is encircled with bands of rough topaz).

Your dwarf is not awesome until he's carrying around a false arm made of obsidian that deals MASSIVE stabbing damage when you punch someone with it and a shotgun that shoots other shotguns that float around and shoot double-barreled rocket propelled grenades at enemies on their own.

I want a mod that lets you do that.
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Ultimuh

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Re: Dwarf Surgeons Get Strange Moods
« Reply #11 on: April 27, 2010, 10:35:08 am »

And what if a dwarf have lost sometging other than a limb? Such as teeth, or an eye?
Or some brain tissue..  :P
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Coidzure Dreams

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Re: Dwarf Surgeons Get Strange Moods
« Reply #12 on: April 27, 2010, 12:50:23 pm »

And what if a dwarf have lost sometging other than a limb? Such as teeth, or an eye?
Or some brain tissue..  :P

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Funk

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Re: Dwarf Surgeons Get Strange Moods
« Reply #13 on: April 27, 2010, 02:27:06 pm »

I can see these various frankenstien projects coming from a macabre mood, but a real fell mood needs to consume dwarves, not improve them.
well if you have a donor dwarf/s for the parts.
so more uist the hunt got all his limbs back but those three shop makers will miss theres.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Dwarf

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Re: Dwarf Surgeons Get Strange Moods
« Reply #14 on: April 27, 2010, 02:28:57 pm »

Possessed: Surgeon gathers all necessary body parts and grafts them together, spirit possesses the creation and becomes a random creature.

With the chance to be either hostile or friendly, but awesome in both cases.
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