Dwarf Fortress > DF Suggestions
Locksmith's workshop, Keys and locked doors
Breakfaster:
Unbelievable, but i didnt find any request for a Locksmith's Workshop with a locksmith or keymaster in the whole forum.The idea is simple:
Just provide doors with locks and keyholder dwarfes holding special keys/key rings,
so only dwarfes carrying the fitting key can pass those doors. (I think this will be much more intertesting than simple access lists for doors)
Further you can provide 'Locks in Wall'-Mechanisms instead of simple Levers.Maybe a keyholder dwarf allows his friends to pass through a locked door too, depending on his attitude.For example: By building a locked door at your kitchen entrance you can prevent dwarfes running though the middle of your kitchen all the time disturbing the cook and destroying meals and still have one or two more entrances to it. And the cook may open the door for everybody when he finished.I think this could work also like an unspoken forbidden area, so if you dont mark the locked room as forbidden any dwarf can enter it, he just has to persuade the keyholder to open the door for him.When u choose the right dwarf for keyholding he will let only one or two others or may even nobody in this room.
->Then some dwarfes get curious what could be hidden in this room . . .
->And over a time-period even stories may come up something like a golden chest full of diamonds while there is just an low quality wooden chest with rotten food in there. :p . . . Oh no where will this lead to. Could be fun . . . The keyholder of this room will get in trouble with a bookkeeper of course.Though, running against locked doors all the time all over the gangways can be very annoying for a non-keyholder dwarf.At least, this can lead to locked-in dwarfes because the keyholder decides to sleep in this locked room or just ran away leaving his "friend" prisoned, bumping at the locked door and shouting for someone to let him out, or in worst case the door gets axe-murdered by the prisoner.
- To prevent this, u can declare the room as forbidden or find a better keyholder.
just like that,
Breakfaster---------------------------------------- Greetings from my still running first fortress. The one and only at all.
46 drunken party dwarfes running through a quite efficient 3D Labyrinth with workshops, stockpiles, meeting and drinking spots, asoasf. Looks fun. Had no big troubles until now.
Got plenty of food and drinks. Plenty of stuff to trade. And nobody has to work hard :-)
I almost built everything and im currently thinking about why and how to expand.
Currently training 3 Marksdwarfes, some Axe-freaks and a siege operator for the big troubles to come - if there are any. I dont know, im still noob. :cool:
Capntastic:
It seems to me like an extra layer of micromanagement to something that already requires you to keep track of which doors are allowed/forbidden.
Helmaroc:
I don't care if it adds micromanagement, it sounds good to me.
Breakfaster:
"extra layer of micromanagement" sounds far too complicated.Its not about allow/forbid-ing something.Its just to add an 'lock' item to doors and if its there and activated the door can only be opened by a dwarf with the right key in his inventory . .
-> this sounds simple for me. Once opened of course other dwarfes can pass through with him (if the keyholder doesnt block them) - like pets going through non-pet-passable doors in my fortress actually and eating the cookable items in my kitchen :eek: .My request is: Just add this feature and see what happens ^^
Capntastic:
Even if it's just for personal rooms it would be okay unless you wanted to put furniture in, say, a noble's room, or whatever. Heaven forbid you're trying to engrave a block of rooms- you'd have to get like, eight dwarves to show up with their keys to unlock the doors so the engraver can do his business. I'm sure locks and keys will be implemented somehow, but I don't think this would be a fun way to do it.
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