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Author Topic: how can i make cats immobile, or tend to stay at the meeting hall?  (Read 3447 times)

kwd1968

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #15 on: September 18, 2010, 06:56:07 am »

any creature given the [verminhunter] tag will path to almost all of your stockpiles to kill vermin... its hard coded... you'd have to make them legless or just remove the verminhunter tag but then you'll have rats everywhere

forsaken1111

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #16 on: September 18, 2010, 06:58:08 am »

Do the rats matter at all?
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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #17 on: September 18, 2010, 07:10:58 am »

Well, besides them being a constant drain on your food stockpiles and causing the occasional unhappy thought, no (this is worse in evil areas with demon rats, as they have a much better chance of eating through wooden bins).
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forsaken1111

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #18 on: September 18, 2010, 07:15:05 am »

What if I use lead barrels? (Which I do... and I still have 800+ lead bars... ugh)
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3

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #19 on: September 18, 2010, 07:18:37 am »

Then you'll be mostly safe (supposedly, the roll for penetrating a bin/barrel is 0-9 for wooden ones, and 0-99 for everything else... a normal rat needs to roll a 2 or below. Yeah.).
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forsaken1111

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #20 on: September 18, 2010, 07:21:23 am »

Nice, good to know. I usually kill every kitten I see.
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rex mortis

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #21 on: September 27, 2010, 12:00:25 pm »

I find cats killing my cave spiders far more problematic. But I am good at keeping their numbers low. I like renewable resources.
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LoSboccacc

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #22 on: September 27, 2010, 12:08:51 pm »

I stock them in food stockpile.
I too enjoy the endless supply of *cat bone bolts* to keep my crossbow militia trained (and bonecrafters too!).
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Caesar

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #23 on: September 28, 2010, 05:20:42 pm »

I dispose of dwarfs that like cats. That way they won't be adopted.

That, or I let them adopt them all and then draft/send the aforementioned cat-lover into Goblin ambushes.
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lagging savant

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #24 on: October 02, 2010, 01:26:33 am »

Keep them in a pit and a locked door. Maybe let 1 out to run around. Nice to have a meat source if things get rough. Same thing I tell my wife every now and then when I clean the cat box.
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LoSboccacc

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #25 on: October 02, 2010, 03:54:45 am »

maybe a caste may be done, one vermin hunter in a hundred or something will solve the roaming without removing leaving some one to hunt vermin and such
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ghosteh

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #26 on: October 02, 2010, 10:28:02 am »

Quote
How to make cats immobile

Make them dead.
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sjaakwortel

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #27 on: October 03, 2010, 10:27:54 am »

i like the sleeping syndrome idea, though i would make it somewat more severe. Maybe some added necrosis for the fun. Ever dwarf loves rotting cats around him.
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Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
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Compared to falling? Yes.

Shoku

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Re: how can i make cats immobile, or tend to stay at the meeting hall?
« Reply #28 on: October 12, 2010, 10:24:27 pm »

You could make females exceedingly rare but with larger litters. Should still be fine for world gen but you'd probably never see them in your fort and even if migrants brought some you could just butcher them before adoption. Or just chain up a female in a room below a butchery pit in order to keep the cats contained. Obviously you'd want to cage the kittens quickly but it would only really matter if another female was born.

Now, provided that you accidentally let a dwarf have a female or even just want to cull a few of the males that are adopted there is a simple solution- drop them through a hatch. Timing lever pulls with a hatch in a hallway would be horrible but instead of any such nonsense you can easily guarantee the position of the cat with a pet impassable door in front of the lever. Either distract them somehow until the pet comes along or just let them trigger the hatch with reckless abandon.

...actually I haven't tried it that way. The cat may need a somewhat more persistent path to decide to head over. This could be solved with another door and a longer side path to the lever. Even if the cat tried the other door it would be interrupted once it got to it at which point the hatch would either be down leading to pathing the shorter way or the hatch would be up making the cat just try the long path and immediately be interrupted at which point the hatch is probably down.

Alternatively you could keep from removing the ramp in the channel in front of the barrier so that with an open hatch the cat will sit below it pawing at the door. A mere tug on a lever and the cat would be locked below and you could use water or something to dro- push it into a cat chamber.
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