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Author Topic: The Great Construction Competition  (Read 2815 times)

thehunterunseen

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The Great Construction Competition
« on: November 08, 2007, 06:06:00 pm »

All right, so with all the new features and nothing much else to do in game right now. I have decided on a building competition.  
There will be three different things you can design: A romanesque Colosseum; an elaborate tomb; and a fully working Indiana Jones type maze for adventure mode.

There should be different criteria for each one.

-For the colosseum,
 *Lots of space for creativity here! The only criteria are:
  -places for dwarves to sit and watch
  -way to have competitors fight in the arena.
  -the more complicated, !yet functional!, the better

-The tomb
 *Main goal here is look, and wealth, criteria:
   -has to be expensively decorated yet still look good
   -has to be protected from thieves

-The Maze
 *Main goal is to create a fun maze for an adventerur to go through, with traps on
  -no "standard" traps, especially cage traps
  -prize at end worthy of trek through
  -the more dangerous for the adventurer the better

Any Questions?

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Koji

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Re: The Great Construction Competition
« Reply #1 on: November 08, 2007, 07:02:00 pm »

I was building a pyramid, but then superpowered goblins showed up and killed my whole fortress.

 :(

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thehunterunseen

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Re: The Great Construction Competition
« Reply #2 on: November 08, 2007, 07:07:00 pm »

ok.....

Well I have an Idea for the colloseum that contains pumps for flooding, and animal release cages under the arena floor via pressure plate. One wrong move by a fighter and he has to deal with a wild Tiger!

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Fenrir

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Re: The Great Construction Competition
« Reply #3 on: November 08, 2007, 07:15:00 pm »

I call maze! Are we allowed to make a separate fortress for the workers, or do we have to live in our construction?
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thehunterunseen

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Re: The Great Construction Competition
« Reply #4 on: November 08, 2007, 07:22:00 pm »

i would make a separate area for workers for sure.
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Fenrir

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Re: The Great Construction Competition
« Reply #5 on: November 08, 2007, 07:27:00 pm »

quote:
<STRONG>
i would make a separate area for workers for sure.
</STRONG>

I'll make a work camp outside.

I play DF from 6:00 to 10:00 every morning, and only from 6:00 to 10:00 in the morning (the reasons why are irrelevant), so I'll begin promptly a 6 o'clock tomorrow. You'll be able to follow my progress in my blog: http://www.dwarfishbard.com/blog.php

[ November 08, 2007: Message edited by: Fenrir ]

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Xgamer4

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Re: The Great Construction Competition
« Reply #6 on: November 09, 2007, 12:54:00 am »

I call tomb.
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Keilden

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Re: The Great Construction Competition
« Reply #7 on: November 09, 2007, 01:55:00 am »

I am building a ancient cursed tower with undeground dungeon and a ghost village.
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Trelack

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Re: The Great Construction Competition
« Reply #8 on: November 09, 2007, 06:17:00 am »

Bonus points if you make the maze connected across multiple world map tiles.
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Keilden

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Re: The Great Construction Competition
« Reply #9 on: November 09, 2007, 06:35:00 am »

When we make the structures are we allowed to change the raw to make the dwarfs better? I am making a maze so I can test out diffrent kind of traps :)
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thehunterunseen

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Re: The Great Construction Competition
« Reply #10 on: November 09, 2007, 07:55:00 am »

I'd say not change the raws for this competition, only because building it is half the challenge. And personally I'm most looking forward to seeing the mazes in adventure mode. And if you change the raws you cant distribute your saved maze to anyone else for completion.
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Fenrir

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Re: The Great Construction Competition
« Reply #11 on: November 09, 2007, 08:46:00 am »

Hint: Don't try to build an underground maze in a location with an aquifier!

Maybe we should make this a succesion game. Each player builds onto the maze until it spans the whole world!

EDIT: ...and as a reward for competing the maze, the adventurer gets... A WHOLE BARREL OF PLUMP HELMETS!!!

[ November 09, 2007: Message edited by: Fenrir ]

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Fenrir

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Re: The Great Construction Competition
« Reply #12 on: November 09, 2007, 11:15:00 am »

I've begun a story about my rather disastrous first attempt to build the maze in an area with an aquifer on my blog. www.dwarfishbard.com/blog.php
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Sean Mirrsen

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Re: The Great Construction Competition
« Reply #13 on: November 09, 2007, 11:31:00 am »

Actually, a maze MUST be in a map with an aquifer! A hell of a challenge, but think - the adventurer creeps into the final room, takes the prize...  a pressure plate lifts...  and the entire maze begins to flood veryveryvery quickly.  :D
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Fenrir

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Re: The Great Construction Competition
« Reply #14 on: November 09, 2007, 11:48:00 am »

quote:
Originally posted by Sean Mirrsen:
<STRONG>Actually, a maze MUST be in a map with an aquifer! A hell of a challenge, but think - the adventurer creeps into the final room, takes the prize...  a pressure plate lifts...  and the entire maze begins to flood veryveryvery quickly.   :D</STRONG>

It would be difficult, but the maze walls could be lined with floodgates.
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