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Author Topic: Tile Magic  (Read 28073 times)

jfsh

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Re: Tile Magic
« Reply #30 on: June 02, 2010, 10:42:36 pm »

If you just downloaded my packaged version 0.10, that doesn't have the new ground tiles in it.
The old ones that you get with that set are WAY too dark. I don't disagree with that at all.
Or do you mean that you think the new ground tiles were too dark as well?

Oh, I see now.  Well, they still looked pretty good, but the ones in the screenshot above do look better (and way less dark).

Ironhand

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Re: Tile Magic
« Reply #31 on: June 05, 2010, 02:09:44 pm »

Here you go!

This should solve your dark floor problems.
Let me know if you still think they're too dark.

Ironhand Graphics: new version; see signature.

That's got graphics support for dwarves and critters!
And it's a good way to check out tile magic in action.

I think I'll be redoing trees to use magic tiles later.
« Last Edit: June 06, 2010, 12:51:37 pm by Ironhand »
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ironhand

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Re: Tile Magic
« Reply #32 on: June 14, 2010, 07:18:57 pm »

So I used Tile Magic to do some pretty cool stuff in my new graphics set release.

You know how in previous graphics sets you get brown squares around stuff in mud?
If you've checked out the underground and you're like me, then this has bothered you.
But no longer!




Now there's no more bright squares.
Also, no black squares!

Shrooms and webs and plants are all just
slapped right on top there. Ain't that nice?

This is all included in my newest graphics release. Check it out
                                                                                    |
                                                                                    |
                                                                                    V
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Tile Magic: where a squirrel is never just a squirrel!

Arucard

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Re: Tile Magic
« Reply #33 on: June 15, 2010, 03:00:56 am »

Well, I believe there's a word that properly suits this, but I'm not sure if I should say it...

Anyway, that' very nice looking, I'm updating now. Keep up the awesomeness please.
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baalak

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Re: Tile Magic
« Reply #34 on: June 17, 2010, 05:02:20 pm »

Ironhand, you have a great tileset in the works. I'm looking forward to seeing it finished. Thanks for the hard work.

- Baalak called Impressed.
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SethCreiyd

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Re: Tile Magic
« Reply #35 on: June 17, 2010, 07:08:56 pm »

You're a gifted artist, Ironhand.  These graphics are gorgeous.
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Ironhand

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Re: Tile Magic
« Reply #36 on: June 17, 2010, 08:49:57 pm »

Sweet, thanks.

I'm gonna release another version tomorrow.
All the colors and some of the tiles should be a bit brighter.

There's a new tile for water/magma/sand/etc as well.
It's pretty cool.
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Tile Magic: where a squirrel is never just a squirrel!

Hippoman

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Re: Tile Magic
« Reply #37 on: June 24, 2010, 02:48:13 pm »

I really have no idea what this thread is. But I'd like to know more.
Also I need help. I'm never any good at coloring or shading anything, mainly cuz I use paint, and I made this tree that I want to shade and stuff to make it all tile magic like.

Spoiler (click to show/hide)
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THP∆CROSSISM
Θπ∆┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Ironhand

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Re: Tile Magic
« Reply #38 on: June 24, 2010, 02:53:56 pm »

Uh... hey.

Yeah, tile magic is pretty much, like, the basis of my graphics set.
And I know you know about my graphics set. You spend loads of time over there.

Shading is just a matter of taking that tile that you have (white leaves on a transparent trunk),
and slapping down a bunch of semi-transparent pixels over top of it. That might be hard to do in paint.

I'd suggest something like Gimp, that lets you use a paintbrush tool rather than just a pixel pencil.
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Tile Magic: where a squirrel is never just a squirrel!

Hippoman

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Re: Tile Magic
« Reply #39 on: June 24, 2010, 02:58:19 pm »

ugh I'm no good with that stuff.
Well fuck, I'm screwed.
I'll leave it up to you and eventually come back to this because of boredom then give it up immediately because of refusal to redownload Gimp, Photoshop or anything else.
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THP∆CROSSISM
Θπ∆┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

soul4hdwn

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Re: Tile Magic
« Reply #40 on: June 24, 2010, 04:15:46 pm »

ugh I'm no good with that stuff.
Well fuck, I'm screwed.
I'll leave it up to you and eventually come back to this because of boredom then give it up immediately because of refusal to redownload Gimp, Photoshop or anything else.

gimp is free and so is paint.NET (not a website but the actual name)

edit instead of making new post:  oh sorry then (responded to under this post)
« Last Edit: June 24, 2010, 04:25:23 pm by soul4hdwn »
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Hippoman

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Re: Tile Magic
« Reply #41 on: June 24, 2010, 04:18:43 pm »

I know of both. Tried using both.
Hate Both.
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THP∆CROSSISM
Θπ∆┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

BlackRogue

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Re: Tile Magic
« Reply #42 on: July 13, 2010, 04:27:12 pm »

Tempted to use this and try to create my own set, maybe at 21x21.
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Ironhand

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Re: Tile Magic
« Reply #43 on: July 13, 2010, 04:37:35 pm »

Please do!

Let me know how it goes!
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BlackRogue

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Re: Tile Magic
« Reply #44 on: July 13, 2010, 05:16:45 pm »

Gonna take a few days and try to reverse engineer everything first because I have no clue what I'm doing at this point. I just want the biggest tileset I can get away with.
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