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What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


Pages: 1 ... 14 15 [16] 17 18 ... 60

Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 307256 times)

Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #225 on: May 21, 2010, 09:45:23 pm »

I have designated a new crypt. It seems one of the previous rulers had dug out some laboratory below the fortress. As we don't need it

MY SANCTUM!

You've disturbed the carefully-constructed balance of arcane energies I had laboured so long and hard to produce! There will be blood, little filthy stunty man! There'll be BLOOD! >:(

Actually I disturbed it. Were the dwarves that dehydrated down there assigned to a burrow? Cause I never checked.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #226 on: May 21, 2010, 10:18:51 pm »

If you want I could flood it with magma on my turn :P

Matuin

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #227 on: May 22, 2010, 12:01:38 am »

If you want I could flood it with magma on my turn :P

I love how the solution to almost any problem in DF is to fill it with Corpses, then fill it with magma.

EDIT: Sorry for the lack of updates. I havn't had a free moment the past few days. My next day off is Monday. Hopefully I'll be able to get to it by then, if not I may pass the save on...
« Last Edit: May 22, 2010, 01:44:11 pm by Matuin »
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Matuin

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #228 on: May 23, 2010, 12:03:46 am »

Hey guys, I'm sorry but I have to drop out. Things got crazy busy around here right when my turn started = / If you want I can upload the save from spring, or someone can just start from the previous save. Sorry ><
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heyguys

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #229 on: May 23, 2010, 01:36:50 am »

No going back. Just upload what you have.
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Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #230 on: May 23, 2010, 08:53:11 am »

Oh, by the way, if I'm allowed, I want turn 17.
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Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #231 on: May 23, 2010, 10:59:49 am »

I'd like to 'partially' take turn 18, if I can, but if people are eager I'm fine with giving it up.

Also, Robo, could you change the blue colour of people who've taken their turns so far? I find it hard to read.
Code: [Select]
[color=skyblue]This, perhaps?[/color]

Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #232 on: May 23, 2010, 12:07:36 pm »

I'd like to 'partially' take turn 18, if I can, but if people are eager I'm fine with giving it up.

Also, Robo, could you change the blue colour of people who've taken their turns so far? I find it hard to read.
Code: [Select]
[color=skyblue]This, perhaps?[/color]
Code: [Select]
[color=cyan]
would be better.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #233 on: May 23, 2010, 09:05:52 pm »

Ok did it, now we must wait for Matuin to return so Krimson can start his calamitous turn.

Matuin

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #234 on: May 24, 2010, 04:44:53 am »

Uploading now, will take a couple minutes. Sorry again. It's my luck work would get crazy now xD


http://dffd.wimbli.com/file.php?id=2403
« Last Edit: May 24, 2010, 04:51:38 am by Matuin »
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #235 on: May 24, 2010, 11:16:05 pm »

I'll give Krimson another couple of days to show up and claim his turn, after that we're going straight to Samthere.
(Sent the message to Samthere)
« Last Edit: May 26, 2010, 08:24:32 pm by Robocorn »
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Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #236 on: May 27, 2010, 06:59:49 am »

Here I come! Should I play for the rest of a season + a year (thus having us switch on a season other than Spring) or should I just play through to a further Spring? I'm good either way.

Downloading the save and checking it out, now!

Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #237 on: May 27, 2010, 07:26:57 am »

Umm, when I put the Battlefailed folder into the saves folder the game fails to recognise it. I tried it on a fresh download of DF, too. Anyone got any ideas?

Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #238 on: May 27, 2010, 10:27:28 am »

[mandatorystupidquestion] Did you unzip it? [/mandatorystupidquestion]
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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