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Poll

What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


Pages: 1 ... 5 6 [7] 8 9 ... 60

Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 455586 times)

Oglokoog

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #90 on: May 14, 2010, 01:41:20 am »

Savescum, better for everybody.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #91 on: May 14, 2010, 04:40:07 am »

Savescum. And don't engage elks in wrestling next time around, just dig fucking down fast. Bring more wood so there won't be much need to go woodchoppan before we hit the caverns. Wall off the depot with a raising bridge and put a dog in front of it.

And for irrigation, use a pump. The water pressure can be fucking insane. One time I avoided flooding my entire fortress with a brook only because I'm a paranoid freak when it comes to experimental construction projects and I installed triple failsafe mechanisms.
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #92 on: May 14, 2010, 05:37:52 am »

when I said back to the beginning I meant back to where all the migrants arrived, I didn't back up all of the other saves so I'd have to replay about three months. Everyone would still be dead and samrek would still be a skeleton.

Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #93 on: May 14, 2010, 05:40:28 am »

Alright, fair enough.
But a damn sexy skeleton!

Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #94 on: May 14, 2010, 07:23:35 am »

Just remember my tantrum that killed you off,
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Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #95 on: May 14, 2010, 11:11:44 am »

Should point out that I'm still happy to take the second turn, but I'll be away for the rest of today and most of Saturday at the very least, so likely the earliest I'll be able to take care of it would be Sunday.
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Matuin

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #96 on: May 14, 2010, 12:22:47 pm »

I vote on Savescumming, but either is fine. Continuing is pointless; on the offchance we actually DO survive to see migrants (He's gotta die of thirst soon), they're just going to get massacred by the skelks anyways =P
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #97 on: May 14, 2010, 01:25:48 pm »

 The vote seems in favor of savescumming, I'll go back to the previous save and continue till the end in a few hours.

Just remember my tantrum that killed you off,

Your tantrum killed a fish dissector and a weaver, I was taken down for going berserk. you were doing pretty well up until then.
« Last Edit: May 14, 2010, 01:39:03 pm by Robocorn »
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Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #98 on: May 14, 2010, 01:54:53 pm »

Ah kk, Then its all good >_>
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #99 on: May 14, 2010, 02:02:05 pm »

I vote on Savescumming, but either is fine. Continuing is pointless; on the offchance we actually DO survive to see migrants (He's gotta die of thirst soon), they're just going to get massacred by the skelks anyways =P

I could possibly survive that long, o ye of little faith. Do you not know who I am? I AM URIST THE BLUE THE IMMORTAL!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #100 on: May 14, 2010, 02:16:04 pm »

Do you think you'll manage to get the farms running? It's not like we can hunt or gather stuff to survive.
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #101 on: May 14, 2010, 02:24:51 pm »

Do you think you'll manage to get the farms running? It's not like we can hunt or gather stuff to survive.
yeah, we've got enough food for the rest of my year and aquifer water that doesn't asplode.

Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #102 on: May 14, 2010, 03:33:33 pm »

Oh fuck forgot about aquifer. Do you know how to breach multilayer kinds? I never managed to grasp this skill.
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Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #103 on: May 14, 2010, 04:04:50 pm »

Hopefully the same way you breach the 1 layer kind but on a larger scale, have to set up a larger area so you can hook up a second set of pumps.  Wall it all off etcetc continue.  (Has never actually breached an aquifier...)
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #104 on: May 14, 2010, 04:12:33 pm »

Hopefully the aquifer is deep enough to use the cave-in method.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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