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What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


Pages: 1 ... 11 12 [13] 14 15 ... 60

Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 598941 times)

Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #180 on: May 18, 2010, 06:30:55 pm »

I'll say it again - this is SO HARDCORE.

But still, why'd you seal Tubby Luma out? :D

Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #181 on: May 18, 2010, 06:32:13 pm »

The population peaked at about 28, I think, although there may have been a couple of deaths in between that and the arrival of Lubby.

Oh, by the way, Ecen Omlistren Tuma Lubbe translates as "Ecen Howlpass the Raven of Skins", which is pretty hardcore in my opinion.
« Last Edit: May 18, 2010, 06:37:18 pm by Andreus »
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #182 on: May 18, 2010, 06:47:01 pm »

The population peaked at about 28, I think, although there may have been a couple of deaths in between that and the arrival of Lubby.

Oh, by the way, Ecen Omlistren Tuma Lubbe translates as "Ecen Howlpass the Raven of Skins", which is pretty hardcore in my opinion.

Strange, I thought that it took more money and dwarves to get unspeakable monstrosities. I thought I'd set it to something even like 30.

Just to obfuscate further It's first name means Oak.

Am I the only one who's surprised that Thrips is an available monster shape?

Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #183 on: May 18, 2010, 07:28:51 pm »

Downloading save. I'll probably play out my turn tomorrow.

EDIT:
Quote
I converted Urist the Blue's tomb into a makeshift catacomb for the rest of the dead dwarves.

I'll have to rebury me. Thanks.
« Last Edit: May 18, 2010, 07:32:06 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #184 on: May 18, 2010, 07:48:02 pm »

Hey, I couldn't unseal the front doors and there wasn't any space anywhere else. Besides, Urist the Blue offered no immediate objections :P
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #185 on: May 18, 2010, 07:57:20 pm »

Ye could have DUG, ye filthy elf-lover!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #186 on: May 19, 2010, 08:31:32 am »

What? Compassion for someone who so utterly failed my previous incarnation? And how dare you insinuate things about the elves! They're lovely! >:(
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heyguys

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #187 on: May 19, 2010, 12:45:13 pm »

I wanted to talk about this:



Has anyone else noticed that our resident Titan is a blue Tree Ent with scales for bark, walks like a breakdancer, and shoots fire out of his mouth? I am imagining that he is wearing giant sunglasses and a giant jogger's suit.

edit: He is doing the robot while his head spins 360 degrees and showers the landscape with fireballs, which land at perfect timing onto skeletal elks and others; exploding like artillery shells.

edit: Somebody open up paint and paint this.
« Last Edit: May 19, 2010, 12:50:02 pm by heyguys »
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Ilmoran

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #188 on: May 19, 2010, 12:50:38 pm »

I wanted to talk about this:



Has anyone else noticed that our resident Titan is a blue Tree Ent with scales for bark, walks like a breakdancer, and shoots fire out of his mouth? I am imagining that he is wearing giant sunglasses and a giant jogger's suit.

edit: He is doing the robot while his head spins 360 degrees and showers the landscape with fireballs, which land at perfect timing onto skeletal elks and others; exploding like artillery shells.

Tree Ent?  A thrips is a bug.
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heyguys

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #189 on: May 19, 2010, 12:54:27 pm »

I wanted to talk about this:



Has anyone else noticed that our resident Titan is a blue Tree Ent with scales for bark, walks like a breakdancer, and shoots fire out of his mouth? I am imagining that he is wearing giant sunglasses and a giant jogger's suit.

edit: He is doing the robot while his head spins 360 degrees and showers the landscape with fireballs, which land at perfect timing onto skeletal elks and others; exploding like artillery shells.

Tree Ent?  A thrips is a bug.

ugh. that makes the above that much harder to draw.
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Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #190 on: May 19, 2010, 01:51:43 pm »

I wanted to talk about this:



Has anyone else noticed that our resident Titan is a blue Tree Ent with scales for bark, walks like a breakdancer, and shoots fire out of his mouth? I am imagining that he is wearing giant sunglasses and a giant jogger's suit.

edit: He is doing the robot while his head spins 360 degrees and showers the landscape with fireballs, which land at perfect timing onto skeletal elks and others; exploding like artillery shells.

Tree Ent?  A thrips is a bug.

Even better. That means it can be killed.

Send out the militia, Battlefailed bravest sons!... or so I would like to say. I guess it'll have to wait. But we'll get the bastard!
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #191 on: May 19, 2010, 01:58:45 pm »

Can we please not form a quote pyramid around an image? It gets annoying.

Diary of "Urist the Blue the Immortal the Second," Bone Carver

A crippled fish dissector who calls himself Andreus II told me that I was in charge of the fortress until further notice. I immediately took stock of our situation. We have a raving maniac standing next to what looks like an empty swimming pool, a rough chrysoprase in our water source, loads of useless shit in our entrance, no trade depot in sight, a perfectly smooth chamber at the lowest level of the fort, eighteen dwarves total, seven of whom are angry bearded bastards, four dwarves bedridden with injuries, two nutcases (counting the one already mentioned), so many dead it's funny, and to top it all off, there's a giant firebreathing bug going for a dip in the ocean. I can see why that fishguy wanted out. Did I mention there's a skeletal horse in a cage near the blood-soaked butcher's workshop?

Edit: Six angry gits, three loonies, and we're short an armorer.

Edit: We're down to 10 dwarves, three resting, one insane. Unfortunately, the psycho is our miner. We have no clue where his pick went, and for some reason nobody wants to grab one of the two in our stockpiles.


ABANDON SHIP?
« Last Edit: May 19, 2010, 02:43:28 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #192 on: May 19, 2010, 02:39:22 pm »

Did I mention there's a skeletal horse in a cage near the blood-soaked butcher's workshop?

Oh man, that's hilarious. I totally forgot.
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #193 on: May 19, 2010, 02:44:31 pm »

Please let me reclaim. It's still early spring.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #194 on: May 19, 2010, 03:17:47 pm »

Nofuckingway, reclaiming is against the Battlefailed way, you have to draft the would be miners and give them picks as weapons, the same thing happened in the last sparkgear. There's no way that you're just going to reclaim on the third year, Urist the blue died so we wouldn't have to reclaim, you can savescum if we all die horribly for a completely preventable reason.
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