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Poll

What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


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Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 598858 times)

Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #210 on: May 20, 2010, 04:07:54 pm »

Awesome, we may get more artifacts now. and are halfway there to getting a mayor and being able to appoint a bookkeeper, manager, and arsenal dwarf again.

I don't understand what happened to the old depot and the drawbridges, they were all operational when my turn ended and some of Andreus's first complaints were the lack of a depot. What keeps happening to these things?

Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #211 on: May 20, 2010, 04:36:56 pm »

Wasn't depot outside? Maybe the forest titan destroyed it.
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #212 on: May 20, 2010, 04:50:13 pm »

Wasn't depot outside? Maybe the forest titan destroyed it.

There was a wall around it and a bridge that served to block all access to it, also, Andreus made another depot and there isn't one now, so there have now been three depots all built in places that were easily exposed to destruction from the undead.

Matuin

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #213 on: May 20, 2010, 05:29:46 pm »

Wasn't depot outside? Maybe the forest titan destroyed it.

There was a wall around it and a bridge that served to block all access to it, also, Andreus made another depot and there isn't one now, so there have now been three depots all built in places that were easily exposed to destruction from the undead.

I'll built mine inside =)

As for the drawbridges, they are functional. I had the fortress sealed off for a long time but I just reopened them to let migrants and merchants in, and I will be attempting to reclaim the surface world so that the next ruler can build a more impressive defensive area.
« Last Edit: May 20, 2010, 05:31:29 pm by Matuin »
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Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #214 on: May 20, 2010, 08:02:16 pm »

Oh, there was a trade depot all the way through my turn, but I think a tantruming dwarf destroyed it at the end.
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Lancensis

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #215 on: May 21, 2010, 08:16:22 am »

The picks that dwarves won't pick up...do they have any kills recorded?
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Matuin

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #216 on: May 21, 2010, 12:16:26 pm »

I'll check.

I'm probably not going to get to end summer until Saturday. Just found out I'm working a double tonight >.>
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Lancensis

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #217 on: May 21, 2010, 12:34:48 pm »

I'll check.

It's just a vague idea. I'm trying to figure out what a miner has against his pick at the moment, and I'm wondering if there's just too much blood on it.

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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #218 on: May 21, 2010, 12:42:29 pm »

The original miner from my turn was using it just fine until he went insane.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

rickvoid

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #219 on: May 21, 2010, 12:56:27 pm »

Maybe the game has bugged out and  still thinks Urist McCrazydwarf has it claimed? Maybe it's part of the weapon familiarization thing that makes dwarfs prefer their current long time used weapon over a higher quality one? Except in reverse, where now no-one else can use it?
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #220 on: May 21, 2010, 01:00:12 pm »

He already said the problem was solved.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Andreus

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #221 on: May 21, 2010, 03:03:25 pm »

I have designated a new crypt. It seems one of the previous rulers had dug out some laboratory below the fortress. As we don't need it

MY SANCTUM!

You've disturbed the carefully-constructed balance of arcane energies I had laboured so long and hard to produce! There will be blood, little filthy stunty man! There'll be BLOOD! >:(
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #222 on: May 21, 2010, 05:33:23 pm »

This is why we can't have nice things in Battlefailed, someone will just wind up filling it with corpses.

Lancensis

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #223 on: May 21, 2010, 05:43:10 pm »

someone will just wind up filling it with corpses.

You mean the nice things, or just Battlefailed itself?
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #224 on: May 21, 2010, 05:46:39 pm »

someone will just wind up filling it with corpses.

You mean the nice things, or just Battlefailed itself?
Yes
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