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What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


Pages: 1 ... 17 18 [19] 20 21 ... 60

Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 598859 times)

Dr. Melon

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #270 on: June 02, 2010, 05:53:47 am »

I wish to be Dorfed!
Any profession would do, but perhaps Herbalist would be the most fitting.

"Melon, Keeper of Fruitkind" would be the preferable name :D
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Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #271 on: June 02, 2010, 06:16:25 am »

Huh, I was pretty sure you could only go up in a stairway if there was a down stair above. Or, at least, that up stairs included a floor beneath. I'll run some experiments when I have time :D

Oglokoog

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #272 on: June 02, 2010, 06:34:08 am »

Huh, I was pretty sure you could only go up in a stairway if there was a down stair above. Or, at least, that up stairs included a floor beneath. I'll run some experiments when I have time :D

Yeah, that applies for walking monsters. But there could be flying monsters down there.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #273 on: June 02, 2010, 11:47:01 am »

I'm getting a little disappointed in you guys. Two Titans and no giant bug skin armor. It's not like any of them had deadly blood, why didn't you butcher them? >,<

also, did anyone ever get around to modding the managerial positions to be electable at attainable popuations? or are we going to long haul it until someone can rack up fifty dwarves?
« Last Edit: June 02, 2010, 01:21:45 pm by Robocorn »
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Oglokoog

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #274 on: June 02, 2010, 02:22:22 pm »

I'm getting a little disappointed in you guys. Two Titans and no giant bug skin armor. It's not like any of them had deadly blood, why didn't you butcher them? >,<

also, did anyone ever get around to modding the managerial positions to be electable at attainable popuations? or are we going to long haul it until someone can rack up fifty dwarves?

We already have 41 and I don't think many dwarves are going to die under my rule (but seeing as this IS Dwarf Fortress, I could be dead wrong), so the next ruler should get to 50. I am really bothered by the absence of a bookkeeper in particular (also a chief medical dwarf, most of the wounded could be healed, I think), but I can live with it.

EDIT: Also, the main page (b12g/dwarves) now says that 31.05 will be up soon and that it'll fix the "if-your-expedition-leader-dies-you're-fucked" bug is going to get fixed there. Mind if I wait for it? There's supposed to only be a "day or two" of testing, but we know how that usually goes, so it might not be that good of an idea...
« Last Edit: June 02, 2010, 02:59:48 pm by Oglokoog »
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #275 on: June 02, 2010, 03:23:14 pm »

totally fine but a few more migrants and you'll be set anyway, so you needn't delay much longer.

Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #276 on: June 02, 2010, 05:21:34 pm »

Actually I changed the requirements for the mayor in the raws. Set it back before one's elected, if you like :D

Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #277 on: June 03, 2010, 12:47:00 pm »

Eh, lets carry on. Doing things easy way is not very dwarfy.

Also, Samthere, your new avatar hurts my eyes.
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Oglokoog

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #278 on: June 03, 2010, 02:38:59 pm »

Um, sorry, but I don't have time to play right now. I will be able to play sunday afternoon my time (GMT+1), not sooner. I can upload my save now and take one of the later turns or something...
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #279 on: June 03, 2010, 03:06:39 pm »

sunday afternoon isn't that long a wait. If you had given us a week that might have been a problem, but I can wait that long, we'll have to see what everybody else thinks.

Samthere

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #280 on: June 03, 2010, 03:07:37 pm »

No problem. Thanks for the notice, though :D

Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #281 on: June 03, 2010, 03:10:10 pm »

Sunday's fine.
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SethCreiyd

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #282 on: June 03, 2010, 03:25:08 pm »

Sunday isn't a bad wait.

Is there anyone signed up who doesn't want to be dwarfed on my turn if they aren't already?
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Dr. Melon

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #283 on: June 04, 2010, 04:34:39 am »

I can wait. :D
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Ilmoran

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #284 on: June 04, 2010, 06:33:19 am »

Just FYI, go ahead and skip me, other stuff came up and I have no DF time  :-X
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