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Author Topic: This belongs in a museum  (Read 28795 times)

Nobbins

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Re: This belongs in a museum
« Reply #30 on: June 16, 2010, 10:01:30 am »

Any sort of reaction would destroy the input ingredients, which would rather defeat the purpose.

[PRESERVE_REAGENT] would help you.
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Nobbins's Tileset Shoppe
It would mean that once a year, all of your female cats suddenly explode if there are any male cats around.

forsaken1111

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Re: This belongs in a museum
« Reply #31 on: June 16, 2010, 10:03:07 am »

Any sort of reaction would destroy the input ingredients, which would rather defeat the purpose.

[PRESERVE_REAGENT] would help you.
But he's right, it still wouldn't put the object IN the product. We need to be able to specify containers and such better before that can happen I think.
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Flaede

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Re: This belongs in a museum
« Reply #32 on: June 16, 2010, 10:29:31 am »

can you preserve reagent, and have that reagent be stuck inside a barrel?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Mir

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Re: This belongs in a museum
« Reply #33 on: June 16, 2010, 10:44:14 am »

and allow glass barrels?
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Sarvesh Mossbeard

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Re: This belongs in a museum
« Reply #34 on: June 16, 2010, 10:49:04 am »

Do want.
Building it should use architecture.
« Last Edit: June 16, 2010, 10:51:40 am by Sarvesh Mossbeard »
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

forsaken1111

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Re: This belongs in a museum
« Reply #35 on: June 16, 2010, 11:43:45 am »

So what should we change the tiles to?
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PTTG??

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Re: This belongs in a museum
« Reply #36 on: June 16, 2010, 12:13:40 pm »

Well Done.
 
I say you can have "admiring" use student skill, and maybe some other reagent- some kind of item that gets used up. I'd like to use student since it fits the dwarve's admiration of skilled work, and since student/teacher is underutilized right now.
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A thousand million pool balls made from precious metals, covered in beef stock.

forsaken1111

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Re: This belongs in a museum
« Reply #37 on: June 16, 2010, 12:24:29 pm »

Well Done.
 
I say you can have "admiring" use student skill, and maybe some other reagent- some kind of item that gets used up. I'd like to use student since it fits the dwarve's admiration of skilled work, and since student/teacher is underutilized right now.
Maybe a new item, some sort of paper or stone/clay tablet
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zwei

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Re: This belongs in a museum
« Reply #38 on: June 16, 2010, 02:27:50 pm »

Well Done.
 
I say you can have "admiring" use student skill, and maybe some other reagent- some kind of item that gets used up. I'd like to use student since it fits the dwarve's admiration of skilled work, and since student/teacher is underutilized right now.
Maybe a new item, some sort of paper or stone/clay tablet

Wood+Water reaction to make paper and charcoal used as pencil.

PTTG??

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Re: This belongs in a museum
« Reply #39 on: June 16, 2010, 02:33:22 pm »

Of course, you'd need a stationary workshop...
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A thousand million pool balls made from precious metals, covered in beef stock.

forsaken1111

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Re: This belongs in a museum
« Reply #40 on: June 16, 2010, 02:35:32 pm »

Could be useful for exercising those teacher and student skills.
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rwilliams

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Re: This belongs in a museum
« Reply #41 on: September 09, 2010, 08:34:34 pm »

I copied and pasted the text and started a new world . . . But how do I build the display case?  :P
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h3lblad3

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Re: This belongs in a museum
« Reply #42 on: September 10, 2010, 07:27:17 pm »

Architecture? Come on guys, Observer!  ;)
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

ZhangC1459

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Re: This belongs in a museum
« Reply #43 on: September 22, 2010, 01:15:07 pm »

I love this mod.  Keeps my valuable but useless artifacts safe.  Fucking dog bone crowns, I ask you...

The only beef I have with it is that it's a workshop and thus has the annoying "choose task" menu on it.  While I greatly appreciate what you've done for us all with this mod, I want to know if there's a way to, say, have it be constructed at like a Mason's workshop or Forge or something.  You know, Forge>furniture>iron>Display case, and this would take up a bar/rock, and a thing of glass, and then you'd place it with b like a statue and then it'd give you a list of items to choose from.

And then you can make it into a room, currently I just made a statue garden and put the artifact displays in it.  But I genned a whole new world just for this, that's how awesome it is.

0x517A5D

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Re: This belongs in a museum
« Reply #44 on: September 22, 2010, 02:09:20 pm »

The only beef I have with it is that it's a workshop and thus has the annoying "choose task" menu on it.  While I greatly appreciate what you've done for us all with this mod, I want to know if there's a way to, say, have it be constructed at like a Mason's workshop or Forge or something.  You know, Forge>furniture>iron>Display case, and this would take up a bar/rock, and a thing of glass, and then you'd place it with b like a statue and then it'd give you a list of items to choose from.

And then you can make it into a room, currently I just made a statue garden and put the artifact displays in it.  But I genned a whole new world just for this, that's how awesome it is.

I think a recipe would either destroy the artifact, or (with the PRESERVE_REAGENT flag) would not integrate the artifact into the statue or whatever, defeating the purpose.
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