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Author Topic: Tom's dungeon crawl.(TM) Turn 26:MASSIVE DAMAGE!  (Read 31843 times)

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 19:Stuffs
« Reply #225 on: June 17, 2010, 02:09:14 am »

Question answering:

(can a weapon have more than one enchantment?)

-Nope.

Actions:

Kilakan:"Equip iron chain coif, then climb to a higher location (aka tree/hill) and look about for large nests/flying things.  That may have made the tracks."

 You climb into a tree,but can't see any nests.

Ochita:"I wear the finger-less gloves and I also wear the silver ring after checkig for magic ,  take the oil and then try to get more loot"

 The ring contains no magic.You don't think there is anything to loot now.

Systar:"I see where the footprints lead, without straying too far from the group."

 The footprints leave west.There is a black mountain range,which marks the pass from the land of the deep creatures to the land of demons.

Saret:"i stab a corpse to fill it with blood, then enchant into a blood weapon it according to the instructions on the Necroweaponicon. I check the aura of the place to see if necromantic magic is strong enough to perform the unholy weapon enchantment."

 You enchant your weapon.The aura in this place is not strong enough for an enchantment,but you can sense a very powerful death magic spell being cast here.You heard of a lot of spells,but you can't tell which one was cast here.Also you can't sense the corpses aura.

Serolious:"I try to sense magical energies on the corpses or the footprints."

 Oddly,the corpses have no aura.The footprints show that the creature knew very strong magic.It surpasses yours by far.

Turn 20
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Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #226 on: June 17, 2010, 04:08:20 am »


If the flesh is fresh enough, cut some strips of humanoid beef, we never know when we might get hungry.
Concentrate in the necromantic aura of the place, attempt to gather more information on the powerful spell that was cast here and the creature that cast it
(throw me a dice, will you:P)

Toaster

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #227 on: June 17, 2010, 11:17:51 am »

I cut down another tree and make more bolts.

Let's not stick around here too long- we ought to get going.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ochita

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #228 on: June 17, 2010, 11:20:55 am »

Perform their final rites
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

kilakan

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #229 on: June 17, 2010, 11:38:53 am »

Climb back down, look disgustedly at Askot, then search the area for any deep creatures that may have been drawn by the smell of blood.
This magic may have residual effects, we must move.
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Nom nom nom

Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #230 on: June 17, 2010, 07:16:59 pm »

I maul some corpses in sacrifice to the Gods of Chaos.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #231 on: June 19, 2010, 06:00:45 am »

Turn in 6-7 hours,busy.

Also no humanoid eating kay?That'll cause illness and loss of sanity.
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Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #232 on: June 19, 2010, 03:24:30 pm »

hey, i'm a necromancer, i should be allowed these kind of things :(

Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #233 on: June 19, 2010, 08:35:33 pm »

And I'm a servant of dark and twisted beings of unimaginable power. Who like to ignore me, so I get very few perks from this.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 20:Investigation
« Reply #234 on: June 20, 2010, 01:12:18 am »

Took longer than I thought.

Anyway.

Askot:"Concentrate in the necromantic aura of the place, attempt to gather more information on the powerful spell that was cast here and the creature that cast it"

(6) It's unlikely that this spell was cast by a mortal being,as it requires more mana than most mortals can hold.The spell killed the squad by stripping their souls from their bodies.

Systar:"I cut down another tree and make more bolts."

(1) You try to cut a tree,but you end up cutting your arm.

Ochita:"Perform their final rites"

You bury the corpses.(2) The gods don't react in any way.

Kilakan:"search the area for any deep creatures that may have been drawn by the smell of blood."

(6) You check every direction very carefully,but there are no deep beasts here.They probably got scared away by the magic.

Turn 21



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Toaster

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Re: Tom's dungeon crawl.(TM) Turn 21:Stuff
« Reply #235 on: June 20, 2010, 10:01:39 am »

I bandage my arm, grab the lantern, and follow the tracks.


I think we're done here.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ochita

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Re: Tom's dungeon crawl.(TM) Turn 21:Stuff
« Reply #236 on: June 20, 2010, 10:03:05 am »

Yes, lets go Follow the tracks whil keeping an eye out for anything dangerous
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 21:Stuff
« Reply #237 on: June 22, 2010, 07:22:44 am »

Guys?
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Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 21:Stuff
« Reply #238 on: June 22, 2010, 07:23:49 am »

i'm kinda without ideas, i was expecting someone else to have a good idea to follow him

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 21:Stuff
« Reply #239 on: June 22, 2010, 07:30:10 am »

Still,everyone has to make their turns.
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