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Author Topic: PerfectWorldDF world creator utility v.1.9  (Read 314770 times)

thepaan

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Re: PerfectWorldDF world creator utility v.1.9
« Reply #795 on: February 26, 2019, 01:44:24 am »

Edit: Ok, so painting world tiles that specifically does not seem possible.  On the Rainfall Map, I am trying to get more Shrubland and Savanna.  Should I be looking at the Grassland Threshold, or maybe something between that and Desert?

I did look through the manual on this, but couldn't find anything: Is it possible to change the Alignment of a given world tile or biome?  There is a forest I'd like to change from Calm (Neutral) to Joyous (Good).

There are three sliders on the Rainfall tab. If we assume each slider represents an even distribution of the values then they define splits around 25, 50 and 75 rainfall. Savanna is 20-32 while Shrubland is 33-66 rainfall. This would mean that we want the majority of regions to be between the first and second sliders (top slider to the left, and middle slider to the right). If you want to avoid marshes, then you'll want to have most/all of the drainage values above 33 as well (either the top one or two sliders to the left).

Keep in mind that savagery is independent of good/evil. AFAIK, the only way to influence good/evil is randomly by the good/evil square counts under general settings. Joyous Wilds are savage good, so you could bump up the savagery then also the minimum number of good squares. Be careful on the savagery though; civilizations will not start in savage regions, so you may have to bump up the noise to get them placed.
« Last Edit: February 26, 2019, 01:46:08 am by thepaan »
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darkomen

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Re: PerfectWorldDF world creator utility v.1.9
« Reply #796 on: August 13, 2019, 01:32:56 am »

Hi

Fantastic tool to do whatever you want in World Gen ! Thanks for making it, it helped me A LOT !

I have some minor -but annoying- bug while using the brush : whenever I paint on the map, it changes the values of the sliders, quite randomly actually. So I have to change them back... Same thing happens for temperature, rainfall, savagery or drainage

If I may add a suggestion :

It seems to me that the brush is powerful enought for what we have to do. The only little problem is the value of the brush : Whenever you want to change it, you have to type it with your keyboard and then press ENTER. To make it more fluid, it would be better if we can simply right click on a tile of the map so that the brush takes the value of the tile, just like an eyedropper tool would work.
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