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Author Topic: PerfectWorldDF world creator utility v.1.9  (Read 430741 times)

addictgamer

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Re: PerfectWorldDF world creator utility
« Reply #15 on: May 16, 2010, 01:18:13 am »

No, the only difference is that "bug".
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

cephalo

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Re: PerfectWorldDF world creator utility
« Reply #16 on: May 16, 2010, 11:27:26 am »

No, the only difference is that "bug".

Is that the only case of this happening? Very strange. Are you using a different font somehow?
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Deon

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Re: PerfectWorldDF world creator utility
« Reply #17 on: May 16, 2010, 11:37:34 am »

Cephalo! I am so happy to see you here! I am Deon on civfanatics and I adore all your work :P. Good job matey!


P.S. Everyone should go to the DFFD page and vote A+ on this to make it appear in the top utilities.
Also I will go ahead and ask profit to add it to mods/utilities list! Yahoo :).
« Last Edit: May 16, 2010, 11:40:08 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ratskeller

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Re: PerfectWorldDF world creator utility
« Reply #18 on: May 16, 2010, 12:13:43 pm »

Can one place rivers with this utility? I find it infuriating trying to search for a good major river site. This could really help.
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cephalo

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Re: PerfectWorldDF world creator utility
« Reply #19 on: May 16, 2010, 12:18:40 pm »

Can one place rivers with this utility? I find it infuriating trying to search for a good major river site. This could really help.

No access to rivers just yet. However, if you made a world with lot and lots of land the watersheds should end up with some major rivers somewhere. I've seen quite a few in the time I've been playing with this utility.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Deon

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Re: PerfectWorldDF world creator utility
« Reply #20 on: May 16, 2010, 01:01:56 pm »

I've found an error. You have [ORTHOGRAPHIC_***] saved which should be [OROGRAPHIC_***]
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

cephalo

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Re: PerfectWorldDF world creator utility
« Reply #21 on: May 16, 2010, 02:28:04 pm »

I've found an error. You have [ORTHOGRAPHIC_***] saved which should be [OROGRAPHIC_***]

Hahaha, good find. I struggled mightily with the spelling of that word. Thanks Deon. Fortunately I don't think it affects much when you use a pre-set rain map.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

addictgamer

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Re: PerfectWorldDF world creator utility
« Reply #22 on: May 16, 2010, 02:30:09 pm »

Turns out that bug is just my gfx card fooling around.

Again, I have to say, awesome tool.
I have the perfect world :D
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

Djohaal

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Re: PerfectWorldDF world creator utility
« Reply #23 on: May 16, 2010, 02:32:54 pm »

Why is it the temp maps are impossible to control? In the draw-a-map function in DF we can control tempearture too...  ???
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Deon

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Re: PerfectWorldDF world creator utility
« Reply #24 on: May 16, 2010, 02:46:54 pm »

I just wanted to say HURRAY because I was able to generate the map for Wasteland mod.



As you see, it has a desert world AND a swamp. It's something which is impossible to achieve unless you draw it by hand, and in-game mechanism is too clunky :). This tool is really great.

Now I will have to make USA and Europe maps.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Djohaal

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Re: PerfectWorldDF world creator utility
« Reply #25 on: May 16, 2010, 02:50:20 pm »

That circle of swampyness on the lower left looks beautiful. Was it an ocean you told the genarator to chomp off?

An analogue tool for removing landmasses smaller than X size would be welcome considering how procedural noise often spawns tiny islands, and we all know in DF islands are pretty much pointless.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Deon

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Re: PerfectWorldDF world creator utility
« Reply #26 on: May 16, 2010, 03:00:39 pm »

No, I drew everything by hand. I just drew 3 mountain ranges, then made area between them to have low rain and max drainage which formed deserts, then I've added some rain and lowered drainage along coasts to add patches of grassland and forests, then I took a huge brush and put max rain and min drainage in that part where there's swamp. I needed it because my next update features swamp creatures :P.

I think of that place like of a place where "G.E.C.K. has gone wrong", so the irrigation/greening project went out of hand and the terraforming modules turned the area into swamps which were quickly populated by angry mutants :).
« Last Edit: May 16, 2010, 03:02:10 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

cephalo

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Re: PerfectWorldDF world creator utility
« Reply #27 on: May 16, 2010, 03:21:02 pm »

Why is it the temp maps are impossible to control? In the draw-a-map function in DF we can control tempearture too...  ???

The temperature map tends to get pretty much overwritten by the gradient that causes a north or south pole. If I could control the pole or not use a pole I could do alot of fun stuff with temperature. I didn't want to spend a big chunk of time on something that would be entirely unpredictiable anyways. If I ever get a way to turn off the temperature gradient I will add a tab for temperature.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Bishop36

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Re: PerfectWorldDF world creator utility
« Reply #28 on: May 16, 2010, 04:46:15 pm »

This is awesome, I can't imagine making a random world ever again!
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Bandages

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Re: PerfectWorldDF world creator utility
« Reply #29 on: May 16, 2010, 04:48:42 pm »

Posting in a legendary thread.
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