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Author Topic: The DF 0.31.04 Work-In-Progress Thread  (Read 213647 times)

Gorfob

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #30 on: May 16, 2010, 07:07:48 pm »

Now to add SVG support and DF would own forever more. Imagine perfectly zoom able graphics!
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zxcvmnb

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #31 on: May 16, 2010, 07:09:00 pm »

I can't get zooming working on Ubuntu. I've tried changing the key bindings.
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DalGren

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #32 on: May 16, 2010, 07:10:25 pm »

Wonderful. Tested Linux version, works out of the box and is infinitely faster than WINE at worldgen! Most actions feel a bit faster actually, perhaps from not having to run the entire WINE layer in-between...FPS are much better as well.
Also from not having to use WINE, keyboard handling with non-US keyboards is better.
This is definitely a good thing!
Didn't notice any significant new bug yet.
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Josiwe

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #33 on: May 16, 2010, 07:10:56 pm »

I get the "GPU unable to accomodate texture catalog" crash with a vanilla install. Only changes I made were to the init file:

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
[GRAPHICS_FONT:curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:1600]
[GRAPHICS_FULLSCREENY:900]
[GRAPHICS_FULLFONT:curses_square_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]

and

[G_FPS_CAP:10]

The 40d# series worked for me on this machine, with and without tilesets.

Windows Vista Home Premium 64-bit
4 gigs RAM, Intel Core 2 Duo cpu @ 2.26 GHz
graphics: mobile intel 45 express chipset series processor to dram controller 2a40

I'll be trying to update my drivers to see if that works.

The install works perfectly if I turn off graphics, although buffer frames do not appear to be fully cleaned during load of - e.g. - the arena.
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Tarran

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #34 on: May 16, 2010, 07:14:02 pm »

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
[GRAPHICS_FONT:curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:1600]
[GRAPHICS_FULLSCREENY:900]
[GRAPHICS_FULLFONT:curses_square_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]
You cannot use the same init screen settings for 04, they were redone, so you have to update it for 04, remember that 04 now counts the size in tiles.
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Josiwe

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #35 on: May 16, 2010, 07:19:01 pm »

As opposed to pixels?

Ok, I'm trying this now:

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:80]
[GRAPHICS_WINDOWEDY:40]
[GRAPHICS_FONT:curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:100]
[GRAPHICS_FULLSCREENY:56]
[GRAPHICS_FULLFONT:curses_square_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]

And.... got the crash in window and fullscreen modes.

I also tried changing all the image references from png to bmp but still crashed.

Also, I saw this in the init file:

"If set below 256x256 it specifies the grid size instead, with a minimum of 80x25."

So I think it supports both tile resolution and pixel resolution.
« Last Edit: May 16, 2010, 07:22:04 pm by Josiwe »
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Tayron

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #36 on: May 16, 2010, 07:19:57 pm »

Well for mine all I changed in mine was simply [GRAPHICS:YES]

Even when I left the windowedX and Y alone, I still get the error.  (Kinda figured they were at 0 for a reason, so initially, I didn't touch them.)

Oh, and I turned sound off too...but there's no reason that should cause a GPU error.
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peterix

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #37 on: May 16, 2010, 07:22:05 pm »

Seems to run just fine here. I had to copy over some SDL stuff from the last linux release, because I'm running on 64bit, but all in all, seems great.


I'll see what can be done on the hacking side of things ;)

Sysice

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #38 on: May 16, 2010, 07:24:36 pm »

SQUEEEEEEEEEEEEEEEEEEE

So beautiful.  :'(
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Orkel

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #39 on: May 16, 2010, 07:25:03 pm »

My screen turns black when resizing, not always but quite often, requiring a game restart.
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mnjiman

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #40 on: May 16, 2010, 07:27:47 pm »

When i adjust the window size manually by dragging the screen to a bigger size, it just gives me a black screen.

Also due to the changes I am unable to load past game files (from version 0.31.03). This may have to do with using Mayday's tile set for the past version and not being able to use it for this version.


Computer Specs for future reference:

Intel Pent Dual CPU E220 @ 2.40 GHz
3.00 GB Ram
System Type: 32 bit OS Vista


I guess for the time being ill play using a really small screen on a new map :P
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

eidahl

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #41 on: May 16, 2010, 07:28:20 pm »

Nooooo... stupid AMD cpu, .04 didn't improve the FPS at all (26 fps with 40 dwarves). Zooming is nice, though.
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The Chemist

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #42 on: May 16, 2010, 07:31:19 pm »

I'm confronting problems running it, using the mac version in the past, double clicking df would boot up the terminal and then run dwarf fortress, now it tries to go to subetha edit and if i try to forcibly run it in the terminal it gives me
Quote
Last login: Sun Dec 31 18:09:00 on console
-bash: .bash_profile: command not found
[haugen@pbPeterHaugen-4 ~]$ /Users/haugen/Desktop/dwarf\ fortress/df_osx/df
-bash: /Users/haugen/Desktop/dwarf fortress/df_osx/df: Permission denied
[haugen@pbPeterHaugen-4 ~]$
instead of
Quote
Last login: Sun Dec 31 18:09:00 on console
-bash: .bash_profile: command not found
/Users/haugen/Desktop/dwarf\ fortress/40d/df_osx\ copy\ 2/df ; exit;
[haugen@pbPeterHaugen-4 ~]$ /Users/haugen/Desktop/dwarf\ fortress/40d/df_osx\ copy\ 2/df ; exit;
Using OpenGL output path with client-side arrays

Someone please help, I'm not able to think straight due to minor distress.
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MrWiggles

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #43 on: May 16, 2010, 07:40:48 pm »

Toady:

The initial movie plays fast for myself as well on a Mac.

There should be spoiler directions on the OP that explains opening the unix excitable (The not dwarf.exe file) in the Terminal and you need have the terminal open in order to play. And maybe a suggestion to set terminal as the default application to open the DF file.
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daemoria

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #44 on: May 16, 2010, 07:43:16 pm »

I noticed the graphics mode that I am set to use determines if i get a blackscreen while manually resizing. I simply changed the display mode, and I'm fine.

Windows 7-64bit 3.10ghz with 4 gigs of RAM.
I get a steady 100/99(50/49) across all display modes. Great job.
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