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Author Topic: The DF 0.31.04 Work-In-Progress Thread  (Read 213648 times)

i2amroy

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #75 on: May 16, 2010, 08:29:55 pm »

Mac version! Woo-hoo! :D
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Footkerchief

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #76 on: May 16, 2010, 08:30:08 pm »

To everyone discussing the "GPU unable to accomodate texture catalog" error

This problem now has an entry in the bug tracker.  Let's try to centralize the discussion there.  Make sure to include:

Operating System
Video Card
Init changes.
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Bacu

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #77 on: May 16, 2010, 08:31:32 pm »

So, when do we get an OpenGL release that actually has the icon that the plain-o ones do?
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MrWiggles

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #78 on: May 16, 2010, 08:32:44 pm »

So, when do we get an OpenGL release that actually has the icon that the plain-o ones do?

If this bugs you, you should be able to replace the icon.
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Eduren

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #79 on: May 16, 2010, 08:36:54 pm »

Thank you Baughn and Toady!
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ZapRowsdower

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #80 on: May 16, 2010, 08:38:21 pm »

Urist McRowsdower cancels life: New DF version!

 :D

-ZR
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mnjiman

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #81 on: May 16, 2010, 08:38:46 pm »

165 Dwarfs, 70 pets, no water movements. I still have 8(8?) FPS,
Try doing a less gigantic fort, yours is quite big.

Quote
Small screen because i can not adjust the size.
You can, though the XY dimensions are bases upon the amount of tiles in that dimension instead of the screen size.

Fort Size: I didnt think so considering that you have to have 140 dwarfs for a King to come (which has yet to come).
Also, 8 fps is a comparison to before and after the patch. I would think that it would help even for the size of my fort

Size: Ill try that ty.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

shevek

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #82 on: May 16, 2010, 08:39:12 pm »

Yay! Mac version! So excited!
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The Chemist

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #83 on: May 16, 2010, 08:41:35 pm »

Are any other mac users having problems? I'm getting a complete non-operation of my executable. here are some pictures.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
the "df" icon is inert or the most part, it opens in subetha edit instead of the terminal, and when i force it in the terminal, it gives me a permission denied error report, opening the functioning "df" from 40d in subetha edit reveals they are the same code.

Correction: a very friendly person on 4chan has come to my aid, never say nothing good comes from 4chan.
« Last Edit: May 16, 2010, 08:46:53 pm by The Chemist »
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fenrirfenix

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FPS
« Reply #84 on: May 16, 2010, 08:41:47 pm »

I can't seem to see the FPS indicator in the top left of the screen. It is set to on in my init file.

Am I blind or does no one else see it?

Disregard. It seems to have moved to the other side of my screen, for some reason. 97 FPS at embark, though.
« Last Edit: May 16, 2010, 08:46:52 pm by fenrirfenix »
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obsidian razor

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #85 on: May 16, 2010, 08:54:30 pm »

Blob titans are still unkillable (and also rather harmless aside from the terrorized dwarf thing...) is this a bug?
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rat_pack40

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #86 on: May 16, 2010, 08:58:42 pm »

WOOO! Shader Mode working on a Radeon! Time for some more Dorfen FUN.

Thanks Toady, you rock.
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SirPenguin

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #87 on: May 16, 2010, 08:58:47 pm »

Some numbers, using a 10k FPS cap on a fresh embark

1.8ghz dual core
2 gigs RAM
965 Intel integrated chip
Linux


Standard, "out of the box": 120 FPS, but everything FEELS sluggish
2D: Felt INSANELY more responsive in terms of input, which makes my results of 90FPS all the weirder
2DSW: Same as 2D in terms of responsiveness, same FPS
PARTIAL:0: Feels slower than Standard, and has even slower input, 85FPS
ACCUM_BUFFER: Insanely slow input responsiveness, 80FPS
FRAME_BUFFER: Same slow input, but 100+ FPS
VBO: Same as other two


I don't know if this is important, but the number in the parenthesis was MUCH higher for the 2D modes for me
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Mr. GOH!

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #88 on: May 16, 2010, 09:05:14 pm »

Regarding the texture catalog GPU bug: has anyone gotten a graphics set to work with this new version?

I realize there's a bug tracker entry, but folks who have successfully loaded graphics packs probably won't post their successes there.
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Frumple

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #89 on: May 16, 2010, 09:05:54 pm »

Sadness... SDL version wrecks my CPU again (Smalls forts can get 100 FPS in .03 without fully utilizing my processor. No longer ;_;). Did the same with 40d compared to the non-SDL one for me, though, so I guess it isn't a surprise. FPS is actually dropping being versions. Was kinda' expecting it on my end, heh.

Is there going to continue to be non-SDL versions alongside the primary one? Some folks setups don't react well to th'SDL build...
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