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Author Topic: The DF 0.31.04 Work-In-Progress Thread  (Read 211368 times)

Corona688

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #135 on: May 16, 2010, 11:24:48 pm »

I used this one: http://mirror.archlinux.fi/archlinux/community/os/x86_64/lib32-openal-1.12.854-1-x86_64.pkg.tar.xz
That is a 64-bit library, DF is 32-bit.  Whatever it's using I guarantee it's not that.  'ldd dwarfort.exe' to see what library it actually is using.  Please upload that one.
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You never know when you might need a berserk dwarf to set loose somewhere.

pubby

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #136 on: May 16, 2010, 11:31:50 pm »

Got 70 on .03
Getting 70 on .04

Would the FPS be better if I had a better graphics card?
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Fox the Undead

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #137 on: May 16, 2010, 11:38:01 pm »

If MOUSE_PICTURE is set to YES, game displays no cursor. If set to NO, system cursor changes to really ugly (compared) when hovering game window. Well, it changes to inverted standart Windows cursor, but i'm using custom cursor pack.
Can be option like USE_SYSTEM_CURSOR added to init?
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AngleWyrm

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #138 on: May 16, 2010, 11:39:41 pm »

Error: "GPU unable to accomodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU."

Video card: Radeon HD 4670 1GB 128-bit DDR3 AGP 4X/8X HDCP Ready Video Card, Catalyst v9.6
Operating System: Windows XP Pro 32bit, with SP2 update.

I can play Crysis, Borderlands, Mass Effect 2, and Supreme Commander 2 on my computer.
« Last Edit: May 17, 2010, 12:48:54 am by AngleWyrm »
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marginoferror

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #139 on: May 16, 2010, 11:43:06 pm »

Sound works beautifully on Linux.  (Ubuntu 10.04 w/ Pulseaudio).
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voneiden

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #140 on: May 16, 2010, 11:49:01 pm »

I used this one: http://mirror.archlinux.fi/archlinux/community/os/x86_64/lib32-openal-1.12.854-1-x86_64.pkg.tar.xz
That is a 64-bit library, DF is 32-bit.  Whatever it's using I guarantee it's not that.  'ldd dwarfort.exe' to see what library it actually is using.  Please upload that one.


Please note the lib32 in front of the filename. I do not know how your RPM-running distro handles 64/32 bit library difference, but in Arch64 all 64-bit libraries go to /usr/lib and all 32-bit compatibility libraries go to /opt/lib32/usr/lib.

Without this package (lib32-openal), DF does not start, because it can only find the 64-bit library (openal).


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Hugna

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #141 on: May 17, 2010, 12:01:49 am »

New release!  :D I can't figure out how to adjust the screen size or zoom though.  Would some one mind telling me how please?
EDIT: Well thats odd Zooming using the mouse only works about every other startup of DF.

If you have a scroller (the thing in the middle of your mouse) you can use it to increase/decrease the size of the window at anytime.



Now, there is something messed up in this version. For some reason, i can't use Shift + . , or Shift + , . It's like it's blocking me from scrolling between Z-Levels. Kinda wondering why it's not working. That and the help file thing (Shift + /) doesn't work either. The one things like adding notes, rooms/buildings, those kind of things, they work, but the ones mentioned, nothing. This does happen to anyone else, right?

Edit: Actually nevermind, ALL commands via the shift/capslock fails to work.

Edit2: Nevermind again. It was the fault of something else. I fixed it. Unless i might not be doing things right, but it probably was something else.
« Last Edit: May 17, 2010, 12:06:00 am by Hugna »
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lumikant

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #142 on: May 17, 2010, 12:10:50 am »

I'm getting a crash any time I try to create a squad in Linux.
Linux Billengate 2.6.31-20-generic #58-Ubuntu SMP Fri Mar 12 05:23:09 UTC 2010 i686 GNU/Linux
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Martin

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #143 on: May 17, 2010, 12:14:13 am »

Can't seem to get graphics working on my Mac - it crashes as soon as I try to load a map. Turning graphics off works fine.


The only nit I can pick other than that is that the framerate covers up the year in the Status screen.

Nelson

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #144 on: May 17, 2010, 12:27:24 am »

Maybe I'm missing something, but how do I change the colour scheme? In the old versions it was at the bottom of init.txt but now I can't find it in init.txt or d_init.txt.
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Acanthus117

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #145 on: May 17, 2010, 12:29:50 am »

awesome. :D
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voneiden

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #146 on: May 17, 2010, 12:33:18 am »

Maybe I'm missing something, but how do I change the colour scheme? In the old versions it was at the bottom of init.txt but now I can't find it in init.txt or d_init.txt.


colors.txt? The format has changed from 0.28 and earlier though , hasn't it? I don't remember too well anymore.
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MP2E

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #147 on: May 17, 2010, 12:36:15 am »

Hehe, the first post made me think the Linux build was horribly bugged and all this. Works great :) Including sound, I'll be sure to report any bugs I find
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BlackRogue

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #148 on: May 17, 2010, 12:37:11 am »

Can't seem to resize or zoom.  :(
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trousermonkey

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #149 on: May 17, 2010, 12:38:45 am »

greycat: I had problems with sound on my kubuntu 9.04 box while testing one of the 40d releases. 

The "ogg not found" message was fixed by compiling a newer version of libsndfile.  The library that shipped with that version of ubuntu (1.0.17) didn't support ogg.  ogg support was added in version 1.0.18 (I had to compile libvorbis to compile this version...)

Of course now I'm running 10.04 and the sound is broken again (I hate pulse audio).
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