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Author Topic: Init option for the content and location of the FPS counter  (Read 546 times)

Untelligent

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In its new, 40d#-based incarnation, it takes up space in a corner used for other things, such as the date on the status screen; the original location may be a better place for it. An option to only show one type of FPS (Action frames and graphical frames) would also be nice, as that would make it smaller (which might be necessary if it's in the original location).

I realize that this is the first release of the merge, and there's still a fair amount of stuff that needs to be ironed out, but I'd just like to let it be known that this is irritating at least one player.
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Tarran

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Re: Init option for the content and location of the FPS counter
« Reply #1 on: May 17, 2010, 10:43:19 pm »

In its new, 40d#-based incarnation, it takes up space in a corner used for other things, such as the date on the status screen; the original location may be a better place for it. An option to only show one type of FPS (Action frames and graphical frames) would also be nice, as that would make it smaller (which might be necessary if it's in the original location).

I realize that this is the first release of the merge, and there's still a fair amount of stuff that needs to be ironed out, but I'd just like to let it be known that this is irritating at least one player.
The first thing I noticed was the movement of the FPS bar, it went from a out of the way place (top left) to a easily seen place (next to title). I don't really like it because I rarely look at the FPS, but I don't want to exit and save to turn on the FPS, maybe add an init option?

Sure, that can be arranged.
He's thinking of it/working on it.
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