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Poll

For health, status and wound information, I'd like to see...

a view with the same columns as the in game overview
a view with columns for each body part/area
a list of damaged parts/areas in the tooltip
a list of damaged parts/areas in the dwarf details pane

Pages: 1 ... 13 14 [15]

Author Topic: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!  (Read 10981 times)

LordBaal

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #210 on: May 08, 2013, 06:35:04 pm »

Splinterz, now that the other DT got on it's feet again, do you think on merging? Which one do you recommend?
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Tanaman

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #211 on: May 08, 2013, 10:01:57 pm »

I've gone through several pages of this topic, but can't find an answer to my question. Anyways, I keep getting dead dwarves sticking around in the list. They're pretty much all migrants that showed up at...inopportune times. I've had to go through and nickname them all "dead". I've tried restarting and all that but the dead dwarves stay. Any way to clear these guys out? The list is pretty long, lol!
what version of DT and DF are you using? what operating system are you running? are you using mods?

DT version 20.4. DF version 34.11. I'm not using any mods, but I'm using the Lazy Newb Pack and the Phoebus tile set. Windows 7 OS.
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Havvy

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #212 on: May 10, 2013, 04:50:15 am »

Getting Dwarf Therapist to Run in Linux

0. Install all required packages.
1. Bash `hg clone https://code.google.com/p/dwarftherapist/`
2. Go into src/dfinstancelinux.cpp and find DFInstanceLinux::find_running_copy.
   If you are using systemd, change pidof to pgrep.
   Comment out `args << "dwarfort.exe";`
3. Bash `qmake`
4. Bash `make`
5. Bash `ln -s etc bin/release/etc
6. Run bin/release/DwarfTherapist as root (sudo or su)
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crossmr

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #213 on: May 14, 2013, 06:00:07 am »

I don't know if anyone knows this or not, but with the latest DF and latest of this.. i have frequently had dwarves that are dead showing up as alive in DT. Several times I've been looking for someone who had skill X, found them in DT, assigned them to something it never got done. Went scrolling through the graveyard and found them there.
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #214 on: May 14, 2013, 08:21:14 am »

I don't know if anyone knows this or not, but with the latest DF and latest of this.. i have frequently had dwarves that are dead showing up as alive in DT. Several times I've been looking for someone who had skill X, found them in DT, assigned them to something it never got done. Went scrolling through the graveyard and found them there.
a few posts up Tanaman mentioned the same thing. if anyone can upload a save exhibiting this behaviour it would be much appreciated.

Mr S

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #215 on: May 14, 2013, 01:35:05 pm »

Crossmr, Tanaman, et al
I got to wondering how this could be, but I have to ask for due dilligence.  Have you made certain to "Read Dwarves" before assigning a dead dorf labors?  Or seen when they deceased to see that it was before the most recent save/load?
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Tanaman

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #216 on: May 14, 2013, 02:01:34 pm »

I'll try to upload when I get home tonight. They're defiantly staying around through multiple save and loads. It's fairly easy to duplicate, though. It's always migrants showing up when invaders are present or showing up on the heels of the migrants and slaying them before they can trickle into the fort. Happened to me under the same circumstances multiple times over two entirely separate games. One time I even kept save scumming it to try to save the migrants because I knew that their deaths would screw up DT.
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Tanaman

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #217 on: May 14, 2013, 02:03:18 pm »

Oh, and it does not happen in the older, non maintained version of DT. Vastly prefer the extra information in this version, though.
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aocarson

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #218 on: May 14, 2013, 04:02:08 pm »

Does DT load the entire world when initially connecting to DF?  I figured that it only loaded the current animals/dorfs/3x3 embark, but after creating my first large map, DT loads very slow and the .log had a warning about "X vector has over 5000 entries" where it would hang for quite a while.  I love this tool, I'm just curious if that's the case.
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crossmr

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Re: Dwarf Therapist (Maintained Branch) v.20.4 !!Health View Poll!!
« Reply #219 on: May 14, 2013, 06:27:29 pm »

Crossmr, Tanaman, et al
I got to wondering how this could be, but I have to ask for due dilligence.  Have you made certain to "Read Dwarves" before assigning a dead dorf labors?  Or seen when they deceased to see that it was before the most recent save/load?

Yes i've read dwarves several times and the person has been dead for awhile.
The program shows him as idle, and even after finding him in a coffin, refresh refresh still shows him.

Quote
I'll try to upload when I get home tonight. They're defiantly staying around through multiple save and loads. It's fairly easy to duplicate, though. It's always migrants showing up when invaders are present or showing up on the heels of the migrants and slaying them before they can trickle into the fort. Happened to me under the same circumstances multiple times over two entirely separate games. One time I even kept save scumming it to try to save the migrants because I knew that their deaths would screw up DT.
That would explain it. I had ambushes all show for like 3 straight migrant waves, lost like 20-30 dwarves as they were big waves, which came very early before I had a competent military (still don't really). About 90% of the deaths in my fort have been brand new migrants wiped out.
« Last Edit: May 14, 2013, 06:29:52 pm by crossmr »
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