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Author Topic: Problem with farming...  (Read 2683 times)

Talfryn

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Problem with farming...
« on: May 20, 2010, 06:14:08 pm »

So I get my nice farm set up on some soil inside, and I go and click q over it. It tells me, real friendly, that there are "No seeds available for this location" when I have 20 plump helmet spawns sitting in the next room? Is this just me being a total newb, or what am I missing?
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Quietust

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Re: Problem with farming...
« Reply #1 on: May 20, 2010, 06:16:44 pm »

In the current version, all underground farms require irrigation, whether they're on soil or stone. Supposedly, this is a bug.
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Talfryn

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Re: Problem with farming...
« Reply #2 on: May 20, 2010, 06:21:54 pm »

In the current version, all underground farms require irrigation, whether they're on soil or stone. Supposedly, this is a bug.

Fun. At least I found this out quickly. What is the easiest way to irrigate my farm? Also, I am using May Green's tileset, so the default doesn't show water depth.
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opsneakie

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Re: Problem with farming...
« Reply #3 on: May 20, 2010, 06:30:00 pm »

This is not a bug. I don't have the exact quote or anything, but I believe irrigation is somewhere in the raws now.

The best way to irrigate underground farms is to dig out a plot next to a murky pool, then punch a hole into the pool from the side closest to the farm. This will muddy a big patch of ground, and then you can just seal up the hole and the pool will eventually refill as it rains.

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Talfryn

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Re: Problem with farming...
« Reply #4 on: May 20, 2010, 06:40:12 pm »

Okay got it set up (Yay) just made the farm plot a wee bit big, oh well. If they do fill up with rain I will just reflood at a later date.
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Urist Imiknorris

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Re: Problem with farming...
« Reply #5 on: May 20, 2010, 06:41:43 pm »

This is not a bug. I don't have the exact quote or anything, but I believe irrigation is somewhere in the raws now.

The best way to irrigate underground farms is to dig out a plot next to a murky pool, then punch a hole into the pool from the side closest to the farm. This will muddy a big patch of ground, and then you can just seal up the hole and the pool will eventually refill as it rains.

It has been confirmed as a bug.
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Spartan 117

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Re: Problem with farming...
« Reply #6 on: May 20, 2010, 06:49:17 pm »

This is not a bug. I don't have the exact quote or anything, but I believe irrigation is somewhere in the raws now.

The best way to irrigate underground farms is to dig out a plot next to a murky pool, then punch a hole into the pool from the side closest to the farm. This will muddy a big patch of ground, and then you can just seal up the hole and the pool will eventually refill as it rains.

There is an irrigation tag, but it doesn't work that way. This is a bug.
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Talfryn

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Re: Problem with farming...
« Reply #7 on: May 20, 2010, 06:54:29 pm »

After deciding that my newfound knowledge of how much water is in each tile was worthy of a second embarkation, I can't find any pools in side mountains. Argistan!

Also, I get why this game makes ya dwarfish. Addictive but swear worthy every minute.
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Hyperturtle

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Re: Problem with farming...
« Reply #8 on: May 20, 2010, 09:53:46 pm »

Go native and plant some above ground farms so you won't starve!
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Darkseed

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Re: Problem with farming...
« Reply #9 on: May 21, 2010, 02:21:04 am »

Go native and plant some above ground farms so you won't starve!

Skip that your a dwarf dig dig dig.
Cavern floors come premuddied also there is usually water down there....somewhere.
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Psieye

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Re: Problem with farming...
« Reply #10 on: May 21, 2010, 06:16:33 am »

Worldgen parameters can be tweaked so the underground is closer to the surface, and is guaranteed water and openness. Of course, you probably don't want the caverns to be 100% water, so dial down the maximum too. But yes, you are guaranteed underground farms if you dig down. Be prepared to hunker up with walls quickly though, unless you bring a warrior with equipment straight on embark.
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warwizard

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Re: Problem with farming...
« Reply #11 on: May 21, 2010, 07:35:15 am »

The best way to irrigate underground farms is to dig out a plot next to a murky pool, then punch a hole into the pool from the side closest to the farm. This will muddy a big patch of ground, and then you can just seal up the hole and the pool will eventually refill as it rains.
watch out for forgotten beasts getting into your fort through the hole, after the water is down to 1/7 wall it back up. I did not wall it off and had FUN ensue. It least it did not have poisonous blood or anything really nasty.
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Hugna

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Re: Problem with farming...
« Reply #12 on: May 21, 2010, 03:30:11 pm »

I always keep embarking near a river, prepare a floodgate for irrigation, and my underground farms are nonethewiser.

Example? Yes, i have one. Here:

Spoiler (click to show/hide)

As you can see, i control the floodgates with levers above my farm, and i only needed to open them once. Now, if this game was a pure irrigation for farming upper-ground, and underground, this would be more useful. That and if rivers didn't have... INFINITE WATER which can lead to "Fun" with flooding your fort. That and water pressure is a big thing in the game. (water climbs z-levels below to flood the rest until it's at the ground level of the strongest pressure  :o)
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CppThis

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Re: Problem with farming...
« Reply #13 on: May 21, 2010, 04:01:05 pm »

Worldgen parameters can be tweaked so the underground is closer to the surface, and is guaranteed water and openness.
Are there any decent worldgen tutorials floating around?  I'm wanting to do the opposite (deep spread-out caverns) but all the wiki really says is "cavern tags can be tweaked to change stuff" without giving any specifics.
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ThiefofTime

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Re: Problem with farming...
« Reply #14 on: May 21, 2010, 05:31:14 pm »

Worldgen parameters can be tweaked so the underground is closer to the surface, and is guaranteed water and openness.
Are there any decent worldgen tutorials floating around?  I'm wanting to do the opposite (deep spread-out caverns) but all the wiki really says is "cavern tags can be tweaked to change stuff" without giving any specifics.
There is an option in worldgen 'cavern openness' or something. Set the min high, to something like 50.

I think this can cause bugs like trees and shrubs and spider silk growing in open space in midair, which causes caveins when the trees grow to maturity (and thus spawn a ground tile underneath them)
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