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Author Topic: Mac DF tilesets- adapting Mayday et al.  (Read 1865 times)

Cespinarve

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  • Lege lege lege relege labora et invenies
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Mac DF tilesets- adapting Mayday et al.
« on: May 21, 2010, 06:50:06 pm »

I've been playing 40d with Mayday for, oh about a yearish now, I would think, on my Mac. Anyways, whenever the graphics issue is all fixed and settled for 31.04 (or if we wait for .05 or what-have-you), I'd like to go back to playing DF with tilesets (as ASCII gives me a huge headache)- to anyone who knows and cares, is it going to be easy to make a tileset run with the Mac DF, or is this about to get really tiresome and involve messing about with far too many variables?
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HeliumFreak

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Re: Mac DF tilesets- adapting Mayday et al.
« Reply #1 on: May 22, 2010, 12:04:37 am »

You can use tilesets... You just cant use "graphics".. IE .. everything else thats in Raw/Graphics folder
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Martin

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Re: Mac DF tilesets- adapting Mayday et al.
« Reply #2 on: May 22, 2010, 01:51:56 am »

Mac tilesets work exactly the same as Windows tilesets. Once .05 comes out, it should just work.


The only problem I've seen in the past with some tilesets is that they use Windows path delimiters '\' instead of POSIX ones '/' which breaks on the Mac and probably on linux as well. I just IM the authors when I find that and ask them to fix it in their next version.