Toaster: I rig up a harness for my instrument so I can carry it on my back.
Nuker: Spit blood out and try to find something to support me
Noctis: Fashion some metal armors on Frelock
Qwertyuiopas: Continue the quest to improvise some sort of self-recharging power source.
Frelock: Improvise a plug-in system that will allow me to draw power from the elevator system if necessary.
Flintus: Attempt to absail outside and look for where the paper planes are coming from.
Toaster: 3
You make your MOOSIK BOX backpack-mountable.
Nuker: 3
You toss together a spring-loaded support mechanism. It makes it hard to move, but it's better than being a bag of shattered bones (-2 to dodging and stuff). You still have internal injuries to attend to, however...
Noctis: 5
You bolt some heavy plates of armor onto Frelock's exoskeleton. He's now pretty much a walking tank.
Qwertyuiopas: 3
You rig up a transformer to a little radium battery, providing 50 units of 12 volt power per turn.
Frelock: 2
You can make a windmill, but there's no way to hook in to the elevator's compressed air without making the elevator useless in the process.
Flintus: 4
Using your steel cable, you climb down the wall a ways. The paper airplanes are coming from the windows of this building and similar buildings. Damn it's a long way down!
Frelock's power armor allows him to wind you back up inside. Your FRACTURED RIBS hurt like hell, and it certainly isn't helping your internal bleeding.
Power:
Radium Cell (Qwertyuiopas)
Practically infinite, 50 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)
Multifunction Calculator & Battery Charger
Hooked up to compressor engine.
2000 units (Rechargable, 12V)
Health:
Nuker & Flintus: Rib fractures, internal bleeding
Toaster: Shrapnel in leg (-1 to running and dodging)
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker, 20 meters of steel cable.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+1 Basic Chemistry
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Hey, maybe if Nuker keeps playing with chemicals you'll all end up with exoskeletons. And life support.
Also, it's back. Sorry, I forgot about this RTD for a while.