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Author Topic: RTD: Hell Desk  (Read 42357 times)

Schilcote

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Re: RTD: Hell Desk
« Reply #450 on: October 14, 2010, 11:13:02 am »

Frelock: Go back to ADALF and see what's up.
Qwerty: >Try to build my own powered armour.
Toaster: Search for an armory to get plastic explosive.

Frelock: 3

Adalf: "Our next target should be the SMDC. I have every reason to believe that our enemy will have already secured it however, and we're going to encounter extreme resistance. We should either find some sort of weakness or distract them somehow. I don't really know what to do; we're incredibly outgunned. Perhaps we can contact another civilization..."

Qwerty: 2

There aren't enough undamaged parts here.

Toaster: 4

You locate some bricks of C4 and detonators.

Power:

Capacitor Bank (Qwertyuiopas)
100/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
300/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

Hanging from the ceiling.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

On Fire.

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Toaster

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Re: RTD: Hell Desk
« Reply #451 on: October 14, 2010, 01:46:02 pm »

I forget, what's SMDC?  I could always just nuke it.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Schilcote

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Re: RTD: Hell Desk
« Reply #452 on: October 14, 2010, 02:19:52 pm »

I forget, what's SMDC?  I could always just nuke it.

Space and Missile Defense Command.
Nuking it would be counterproductive.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #453 on: October 14, 2010, 09:23:35 pm »

Query what ADALF means by "other civilization" and how we would go about contacting it.
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All generalizations are false....including this one.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #454 on: October 14, 2010, 10:56:15 pm »

>Weapon upgrades, then.
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Eh?
Eh!

Flintus10

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Re: RTD: Hell Desk
« Reply #455 on: October 15, 2010, 06:10:20 am »

Head to SMDC and cause a distraction
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Toaster

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Re: RTD: Hell Desk
« Reply #456 on: October 15, 2010, 08:53:22 am »

Look for a stealth or cloaking device to add to my power armor.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Schilcote

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Re: RTD: Hell Desk
« Reply #457 on: October 17, 2010, 03:23:28 am »

Frelock: Query what ADALF means by "other civilization" and how we would go about contacting it.
Qwerty: Weapon upgrades, then.
Flintus: Head to SMDC and cause a distraction
Toaster: Look for a stealth or cloaking device to add to my power armor.

Frelock: 5

"Well, you know... ailens. That ship up there certianly didn't come from earth, and neither did the computer piloting it."
"yes I did"
"We've been broadcasting messages into space for a long time and haven't gotten any answers back yet... but just maybe this ailen ship's presence may have drawn someone's attention this way? Maybe they just weren't looking at us?"
"Hmmm... New plan. We should capture one of these transmitters. Completed and in one piece. Once one of them goes on line we should be able to easily detect them. Ana will guide your vehicles there. I'm going to attempt something very risky..."

Adalf seems to have a bit more energy all of a sudden.

Qwerty: 3

You mess around with some chemicals and stuff in the labs and improve your flamethrower. It now deals toxin damage and heavier flame damage.

Flintus: 4

Looks like there's been a change of plan. You lead the Old Robot back to the cars.
Old Robot still needs a name.

Toaster: 4

You swear they have cloaking devices here, but you just can't seem to find them.
You find a few radar jammers and thoughtfully install one on each car and another onto Frelock's armor. It consumes 5,000 units of power a turn to use.

Power:

Capacitor Bank (Qwertyuiopas)
200/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.
Roll to A Splode: 5

Lightweight Exoskeleton (Toaster)
300/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)
Radar Jammer: (Jams RADAR. Consumes 5,000 units of power per turn.)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, +2 toxic napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Flintus10

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Re: RTD: Hell Desk
« Reply #458 on: October 17, 2010, 04:39:06 am »

Get in the car and wait for us to reach our next destination. And name the robot gizmo.
Logged

Toaster

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Re: RTD: Hell Desk
« Reply #459 on: October 17, 2010, 12:24:35 pm »

Upgrade my helmet to increase sensor range.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Frelock

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Re: RTD: Hell Desk
« Reply #460 on: October 17, 2010, 02:53:03 pm »

Find and install something that will help me re-charge my power faster.
Logged
All generalizations are false....including this one.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #461 on: October 17, 2010, 02:54:56 pm »

>Upgrade more of my stuff.
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Eh?
Eh!

Schilcote

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Re: RTD: Hell Desk
« Reply #462 on: October 22, 2010, 06:34:15 pm »

Flintus: Get in the car and wait for us to reach our next destination. And name the robot gizmo.
Toaster: Upgrade my helmet to increase sensor range.
Frelock: Find and install something that will help me re-charge my power faster.
Qwerty: >Upgrade more of my stuff.

Flintus: 4

You do this. You also name the robot Bob.

Toaster: 4

You do this.

Frelock: 4

You strap some more nuclear batteries to your power armor. You also add some larger power cells.

Qwerty: 5

You add a second barrel to your flamethrower.

Your capacitor bank explodes.

Text:

The cars arrive at a warehouse.

Power:

Lightweight Exoskeleton (Toaster)
350/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,750/50,000 units, (Rechargeable, 12V)
Nuclear battery, +750 units per turn


Ammo:

Grenades(Toaster)
5 Handheld fragmentation grenades.

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Armor cooling system: (-1 to heat damage, renders moderately hot enviroment irrelevant. Can be boosted to -3 heat damage and protection against extremely hot enviroment at a cost of 2,000 units of power per turn)
Radar Jammer: (Jams RADAR. Consumes 5,000 units of power per turn.)

Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon, 4 bricks of C4 & detonators.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.

Bob the robot: Kicks ass.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #463 on: October 22, 2010, 09:20:52 pm »

Exit car and enter warehouse.  Search, and plug ADALF in where applicable.
Logged
All generalizations are false....including this one.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #464 on: October 22, 2010, 09:50:44 pm »

>Follow others, guard them.
Logged
Eh?
Eh!
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