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Author Topic: Variable pong  (Read 683 times)

alfie275

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Variable pong
« on: May 22, 2010, 08:00:18 pm »

http://alfie275.blogspot.com/2010/05/variable-pong.html

Variable pong is simply pong sans graphics, it instead give you a readout of the variables.
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forsaken1111

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Re: Variable pong
« Reply #1 on: May 22, 2010, 08:06:22 pm »

How... boring
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alfie275

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Re: Variable pong
« Reply #2 on: May 22, 2010, 08:21:46 pm »

 :(
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forsaken1111

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Re: Variable pong
« Reply #3 on: May 22, 2010, 08:24:15 pm »

I mean it's interesting... but what's the point?

Its like progress quest without anything fun to look at.

Sorry...
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alfie275

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Re: Variable pong
« Reply #4 on: May 22, 2010, 08:34:47 pm »

The point is that there is no graphics.

Next to make, variable pacman (joke).
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timmeh

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Re: Variable pong
« Reply #5 on: May 22, 2010, 08:40:55 pm »

... Unfortunately, it moves so fast it's almost unplayable... maybe slow the ball down a bit, would be very interesting to try to learn to play :)

Couple quick questions though.  The player's paddle is on the left (0) right?  And where is the point of origin for the paddle?  I mean, if the coordinate for a paddle is 250, is the top of the paddle at 250, or the bottom, or the middle?
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forsaken1111

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Re: Variable pong
« Reply #6 on: May 22, 2010, 08:51:04 pm »

Yeah, moves far too fast to be playable.
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Outcast Orange

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Re: Variable pong
« Reply #7 on: May 23, 2010, 08:03:15 pm »

I have personally tried this.
It has my seal of approval.

This game is one of the hardest things every made.

The part that makes me cringe is how easy it would be to add graphics, yet not doing it.
I would want to see that ball bouncing, if I had accomplished it.
Changing angles and stuff, I would love to see that animated,
 and feel accomplished.

Pretty cool, Alfie.
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smigenboger

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Re: Variable pong
« Reply #8 on: May 23, 2010, 08:12:14 pm »

Nice show of having a basic understanding of 2d graphics/physics

It's obviously a proof of concept than a game, since the game itself is 'match up the y values before the x value becomes 0', which strangely is the exact game the rendered game is.
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