WORKING TITLE! (something with dwarf, dorf, fortresses, strongholds or any fortification in general)
Basicly: Dwarf Fortress, but multiplayer. With game modes for short, medium or "oh-god-kill-me" lenght sessions. And bits liberally ripped off of both SS13 and Cowed,
But mostly SS13 because Cowed is kinda.. frustrating.
I believe we can all agree that crafting should be intuitive, easy, and fucking-insane. But requires some effort. Like finding coal, ore, metal bars, tools, a work bench, or cast a anvil. (Using a smelter. and maybe some kind of clay cast)
Unless we find magma. Then all bets are off. And beards will be lit on fire.
Moving right along:
Fortress Mode:
Everyone starts in a finished fortress, new arrivals spawn at the trade depot, where they'll wander aimlessly around until they find the administrator's office, whose key goes to all the doors in the fortress (and only needs to be carried to work on the doors.), guards will administer beatings and drag people to the jail (which will always have a water layer in it, for some inexplicable reason), a mayor who gets yelled at a lot, clerks who are obsessed with numbers, and traders who.. do jack-all for all I know. Basicly fortress life! We can of course add in modes on top of this, now bear with me, this is basicly SS13... Underground.. With explosive decompression replaced with magma. (or water) (or gas pockets, bring a canary) traps will be forged, wood will be carved, plots will be conspired, resources will be hogged, and everyone will be chugging alcohol like there's no tomorrow. In fact not being constantly drunk will cause your stats to degrade*, I figure the different modes could be a type of traitor, where one or more dwarves will conspire against his fellow dwarves, either with a fell mood, or murdering a clan rival, or destroying the fortress with one of the self-destruct mechanisms and the safeties off.**
There will also be natural disasters, like goblin invasion, siege mode, goblin infiltration, either played by a crude AI, or other players, and kobold thievery. ( You are a kobold thief, your objective is to steal a object of over X dorfbucks of value and make it to the map edge intact. Don't get spotted.)
*
no** At this point, I can't picture this being a viable game mode, how does the dwarf get away with it? Flee on the merchant wagon? Ugh, I need to stop posting at... 9 in the morning.
Of course, I guess most of us would prefer the extended/sandbox mode, but instead of having spawnable tools, we just get one wagon with basic supplies. And a spot. (Are we doing 2D version DF or 3D version?) to found the megaproject of our dreams on.
Oh yes, we need carvable engravings, so we can put
penises carp on everything.
Did I mention we need magma and water flow physics? Yeah sorry. But it ain't DF if everyone isnt' dying horribly in screaming agony.
How will Traps and Levers work? Plonk down lever, plonk down trap, install mechanism into lever A and another into lever B and hope the game figures out they are "connected" somehow? I'm struggling to grasp the logic behind this. Also: Buildable retractable drawbridges.
And effing siege engines. On mounts, on wheels, on boats. And proper physics, smashing through gates and brick alike.
Oh and in fortress mode nobody wants to venture outside because it's full of freaking CARP and ELEPHANTS.
* Oh and ONE deviation from DF I implore you. Let us carry more than ONE item at a time.
This wall of mental diatribe is just a last minute brainstorm and should neither be referred to as a final design document or any form of proof we're ripping off anyone elses creation.***
***but frankly, name one original thing you've seen in the last 5 years. Then name the sequel to it.