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Author Topic: Refugees and sieges  (Read 996 times)

hactar1

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Refugees and sieges
« on: May 01, 2007, 04:42:00 pm »

I was just reading the V1 Development page, and I came up with a couple of interesting gameplay ideas once the Armies arc is completed.  These are fairly far-flung ideas, but they'd introduce a greater sense of interacting with the outside world.

Immediately prior to a siege (and perhaps only when you have a neighboring county (Core28)), groups of refugees should seek shelter in your fortress.  They might be already crippled, or unskilled peasants, or valuable blacksmiths, but they would not become part of the population or do work, at least not right away.  They would have their own agenda, like nobles.  Once you repel the siege, they would return home, and you would receive a reward of some sort from the Dwarven civilization based on the number of refugees you save.  In addition, any refugees with a positive experience in your fortress (maintained a "very happy" or "ecstatic" mood, perhaps), might tag along with the next bunch of immigrants to arrive.

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Rutherford

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Re: Refugees and sieges
« Reply #1 on: May 04, 2007, 02:23:00 pm »

This is very similar to the migrants idea, and some work is finished in the dev list:

See 1/27/07: http://www.bay12games.com/dwarves/dev_now.html  

And some discussion in the Future of the Fortress thread.

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ason Bell