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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game!  (Read 123678 times)

Evaristo Carriego

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #945 on: July 26, 2010, 07:49:34 pm »

I got this when I try to run the game:

Spoiler (click to show/hide)
   

I really want to play. Any help?
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Orb

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #946 on: July 26, 2010, 07:55:15 pm »

I got this when I try to run the game:

Spoiler (click to show/hide)
   

I really want to play. Any help?

Well, you could ask the developer about it. He'd probably want to know about glitches/bugs/errors anyway.

Dakk probably got it.
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Dakk

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #947 on: July 26, 2010, 07:55:15 pm »

Try updating your video drivers and net framework. It worked for me a few versions ago.

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alfie275

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #948 on: July 27, 2010, 08:48:46 am »

On a normal graph, you start in the bottum left corner, but on this one, you start at the top left.

FYI, when programming, this is the correct way.
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Saint

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #949 on: July 27, 2010, 10:03:13 am »

I don't see how they failed so hard at that, I knew how to use a graph in the 3rd grade.
Jesus christ.
Also you "learn" it apparently in pre algebra so either they are a moron or arn't in the 6th grade.
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Deon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #950 on: July 27, 2010, 02:11:17 pm »

I don't want code-based mods, I just want to be able to change enemies' names and parameters (speed/damage/hp).
That is code based mods.
Changing any variables is considered in my book a code based mod.
How is it code-based if we do not get any code at all? Values are just values, the pictures we edit actually are variables too.
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Saint

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #951 on: July 27, 2010, 03:53:16 pm »

code is also (roughly) just a series of values and rules for said values.
So changing the values changes the code.
The graphics changes are sort of the same thing but not really.
Because it isn't within the way the game runs it's with what the game runs.
If that makes sense.
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Chutney

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #952 on: July 27, 2010, 03:59:30 pm »

you can't make changes to how the game runs without code-based modding. You can't consider DF modding to be code-based...
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PTTG??

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #953 on: July 27, 2010, 04:00:19 pm »

In a normal program like this, information such as the capabilities of units like the zombies would not be kept in the code, but in an external database, not unlike an external graphics file.
 
It's safe to assume that adding or changing an enemy unit is much more like editing the art than it is like changing the UI layout, adding a new stat like "insanity" in addition to health and hunger and such, or adding the ability to drive cars.
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USEC_OFFICER

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #954 on: July 27, 2010, 07:38:40 pm »

In a normal program like this, information such as the capabilities of units like the zombies would not be kept in the code, but in an external database, not unlike an external graphics file.

That would be great. We should ask RogueJack if he would add this.
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MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #955 on: July 27, 2010, 08:04:40 pm »

It's akin to us being able to create DF mods using the tags and values in the raw files, while the actual code remains with Toady. I certainly hope Rougedjack will let us do this kind of modding. Partly because it can expand the game's fanbase, and partly because I wish to see what wonderous ideas are brewing in the depths of Deon's mind.

This has the potential to be a known rougelike. Hell, it already has a dedicated wiki. Most don't get that far.
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roguedjack

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #956 on: July 28, 2010, 08:17:08 am »

Hi there.

I will add data modding in a future version.  :-*
You will be able to change existing actor models and item models stats  8), but no new models.  :'(
For various reasons I did not design a "proper" game engine, just the minimal engine I needed for the gameplay. That explains the "no new stuff" part. Designing a proper engine is nice and all, but for me it gets in the way of making and finishing an actual game (cf blog posts about failed past projects, all had grand visions, nice configurable engines... and no gameplay, cute hollow shells).

Ps: "rouge" means "red" in French, proper word is "rogue"  :P
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Creamcorn

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #957 on: July 28, 2010, 10:04:38 am »

So if all that's true, can this be implemented?

Chainsaw-Limited to melee range has an ammo meter that depletes over time when active
A gun that can shoot through walls?
Night Vision goggles?
Meals Ready to Eat (MRE a real army food item) that can only be activated by another item (hot water)?

Also, I'd find it appropriate if all other armors except for army body armor did not take up space. For the most part, standard U.S. military body armor weighs anywhere from 22-30 pounds.
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Evaristo Carriego

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #958 on: July 28, 2010, 10:21:12 am »

Try updating your video drivers and net framework. It worked for me a few versions ago.

I updated net framework to 3.5 and the issue still bugs me. Oh well, off to write my own zombie apocalypse roguelike rougelike. In turbo pascal.
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Akura

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #959 on: July 28, 2010, 10:25:03 am »

Same deal for the police station,
Except that at a police station, you'll have a decent chance of finding weapons and ammo, and a creepy police chief/amateur taxidermist who kills the mayor's daughter so can stuff her corpse and have sex with it.

Not. Going. To. Ask.

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Resident Evil 2.
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