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Author Topic: DFInit file editor [v1.53 ~ 0.31.16]  (Read 57153 times)

xnrad

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DFInit file editor [v1.53 ~ 0.31.16]
« on: June 07, 2010, 01:19:50 am »

After seeing some comments about the subject of the init file, and how a utility would be nice, I decided to reach back to my high school programming days and make one.

DFInit file editor is exactly what it says on the tin. A small application used to [gasp] edit your init file without using notepad.

Clicky.

Spoiler (click to show/hide)

Questions, comments, bugs, angry letters and proclamations of love are all welcome.

iF YOU USED V1.52, PLEASE LOAD DEFAULTS AND SAVE.
1.52 KIND OF ATE THE SPATTER OPTIONS.

Currently version 1.53 for DFv0.31.16:
Fixed Spatter options
Added 'current DF directory' label
Added 'open current DF directory' button


Still has +1 hfs.
I wonder if anyone found it.
« Last Edit: October 10, 2010, 07:51:07 pm by xnrad »
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Thief^

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Re: DF init file editor
« Reply #1 on: June 07, 2010, 05:35:35 am »

OMG it's VB6 if I'm not mistaken.
EDIT: And the "Royale Noir" Windows XP theme. I used that too before I moved to Windows 7...

The font choices would be nice as a dropdown, it shouldn't be too hard to populate a list from the contents of a folder.
« Last Edit: June 07, 2010, 05:39:24 am by Thief^ »
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darius

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Re: DF init file editor
« Reply #2 on: June 07, 2010, 05:49:36 am »

OMG it's VB6 if I'm not mistaken.
EDIT: And the "Royale Noir" Windows XP theme. I used that too before I moved to Windows 7...

The font choices would be nice as a dropdown, it shouldn't be too hard to populate a list from the contents of a folder.
Yeah theme is da best!... And font choice would be really nice.
Not too sure but i think there is (was) shader printing mode (although undocumented)
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SanDiego

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Re: DF init file editor
« Reply #3 on: June 07, 2010, 12:09:04 pm »

Duude, that is a good piece of work! I made you a nice ad on czech forums ;)
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zergl

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Re: DF init file editor
« Reply #4 on: June 07, 2010, 01:19:48 pm »

Nice. I was sketching out a sane design (I hate just hacking away at something especially if it's easy enough to do proper. Specifically I was thinking about which way to go to make it support changes in the init.txt options without recompiling where I was leaning towards an xml file describing the layout. I guess I was overthinking it...) in my mind for pretty much exactly that, but apparently I was beaten. ;(
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Aklyon

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Re: DF init file editor
« Reply #5 on: June 07, 2010, 02:22:00 pm »

This is really just more convenient than helpful to me, but nice job. it'll be good for new peoples.

You need to make it work with both init.txt AND d_init.txt, though. (or have two programs).
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xnrad

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Re: DF init file editor
« Reply #6 on: June 07, 2010, 02:35:38 pm »

This is really just more convenient than helpful to me, but nice job. it'll be good for new peoples.

You need to make it work with both init.txt AND d_init.txt, though. (or have two programs).

Oh. Whoops.
So that's where all the other settings went.
I'll get right on that.
:-[
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Djohaal

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Re: DF init file editor
« Reply #7 on: June 07, 2010, 03:16:46 pm »

Awesome, loved the idea.  :D
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Also, tadpoles.

mnjiman

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Re: DF init file editor
« Reply #8 on: June 07, 2010, 03:18:14 pm »

Nice job man.

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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Funk

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Re: DF init file editor
« Reply #9 on: June 07, 2010, 03:42:27 pm »

look good.
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Shadowfury333

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Re: DF init file editor
« Reply #10 on: June 07, 2010, 04:23:02 pm »

Hmm, it doesn't seem to see \data\init\init.txt if any setting isn't correct.

Also, there is no setting for Windowed: PROMPT, only the checkbox. This contributes to the above problem, as Windowed: PROMPT is seen as an incorrect setting.

That aside, great job.
« Last Edit: June 07, 2010, 04:27:57 pm by Shadowfury333 »
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xnrad

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Re: DF init file editor
« Reply #11 on: June 07, 2010, 05:11:58 pm »

Hmm, it doesn't seem to see \data\init\init.txt if any setting isn't correct.

Also, there is no setting for Windowed: PROMPT, only the checkbox. This contributes to the above problem, as Windowed: PROMPT is seen as an incorrect setting.

That aside, great job.

I thought that not finding the init would be the only error that function could throw so I only gave it that message. It seems I needs to tell it to yell at you more specifically.
And another oversight; I forgot about having PROMPT as a setting for startup.

Good thing I have you people to help test. :D
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xnrad

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Re: DF init file editor
« Reply #12 on: June 10, 2010, 11:35:02 pm »

Alright, v1.2 is up.
It adds d_init editing and more helpful error messages.
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Quatch

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Re: DF init file editor
« Reply #13 on: June 11, 2010, 10:09:32 am »

Toss in a "restore to default" button?

How about a dwarven women have beards checkbox? Its not in the init, but its basically an init option.
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K4el

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Re: DF init file editor
« Reply #14 on: June 11, 2010, 12:10:07 pm »

Suggestion: Detailed tool tips for each option on mouse over? This utility could make things alot less daunting for new players.
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