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Author Topic: Boats  (Read 1258 times)

Hamel

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Boats
« on: May 11, 2007, 10:44:00 pm »

Hello, I'm new to these forums, but I play dwarf fortress a lot and I have some ideas,

I'm suggesting the building, buying and furnishing of boats in DF and adventurer modes. Heres some ideas I have about boats in DF,

1: Boats would wreck in stormy weather in adventure mode, there would be a chance of blacking out, or to control your adventurer and try to swim for a piece of drift wood(from the boat) or land, (dwarves wouldn't be to good at swimming however so they in this case would simply float for a bit and grab on to any drift wood that hits them), or you could just die

2: being on boats would give dwarves pretty bad unhappy thoughts

3: you could rent boats, buy boats or simply pay a bit of money to have a ferry take you across a large river

4: you should be able to build things like workshops on boats

5: stills would be able to distill salt water for drinking

6: a good way to steer would be "using" the rudder or the steering wheel, and "using the anchor to stop the boat

7: different sizes of boats would have either have no inside or a inside, like a hold, a galley, or other rooms you would figure out which rooms where which

Good uses for boats:

1: trading with other civilizations on say, the other side of the

2: warboats

3: boats would be very useful for fishing also because there would be deep water fish in, well, the deep water

Not to mention that it would be really cool building a boat by your self in adventure mode, just think! a adventurer on a boat, fishing for food, or eating from supplys you brought from land. A house boat would be cool to.

And I thought of lots of other stuff about boats... but I'm too lazy to post it all here.
 :p

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Fieari

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Re: Boats
« Reply #1 on: May 12, 2007, 09:27:00 pm »

It's a long term arc, so don't expect to see it for a while.  Here's the arc:
quote:
# TERRAIN/WEATHER/SWIMMING/FLYING/BOATS: Boats of some kind might go in early to make different regions more accessible, but you won't be able to be a pirate or an undersea civ for quite a while. Rivers freeze with daily temperatures instead of seasonal temperatures. Realize river and ocean squares when you visit them (forcing town layouts to adapt). Realize interesting canyons and so on in such areas. Track hurricanes and other major storm/disasters, in-game and during world gen. Thunderstorms with lightning strikes (with corresponding lighting effects) and hail. Levels of rainfall. Eating snow, making snowballs and picking up hail during and after hail storms. Tornados with wind flows that push items, projectiles and creatures. Proper eclipse modeling. Tides, deep oceans and pearl-diving, etc. More intricate interplay between cliff faces, inner rivers and outer rivers, using Z coord and waterfalls.

Don't let this dissuade you from suggesting details.  Just wanted to have the current plans available for all to see in context here.

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Sharpshot

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Re: Boats
« Reply #2 on: May 13, 2007, 02:33:00 am »

Dose this mean if our fortress is next to a ocean or extreamly large river we could have boat trading insteadof/with land trading?
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Asehujiko

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Re: Boats
« Reply #3 on: May 13, 2007, 02:51:00 am »

And since floodgates block all water no matter how unrealistic and we get pumps and screws in the next version.... All we need is to calculate buoyancy and we got a dwarven submarine!(wheight is x times larger then size and it sinks 1 square, wheight is x times larger then size+y and it sinks another square)

And abuot the different types of boats:
Let the players design it piece by piece and use some value/size calculation to determine it's type. And a Y/N option for military vessels. And the ability to set them as tugboat, enabling them to move 1 or more other ship.

Workshops on boats? very cool idea! We also need stockpiles tho. An idea based on those suggestions:

code:

Lowest deck
~~~~~~~~~~
~###$$###~
~#  ||  #~
~# E/\  #~
~#  \/E #~
~#      #~
~#>    >#~
~########~
~X      X~
~#      #~
~#      #~
~#      #~
~#      #~
~X      X~
~########~
~##>  >##~
~~##ò ##~~
~~~####~~~
~~~~##~~~~
~~~~~~~~~~

Middle deck
~~~~~~~~~~
~########~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#>    >#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~#oooooo#~
~##>  >##~
~~##  ##~~
~~~####~~~
~~~~##~~~~
~~~~~~~~~~

main deck
~~~~~~~~~~~~
~~########~~
~~#      #~~
~X/-\  /-\X~
~X==O  O==X~
~X\-/  \-/X~
~~#>    >#~~
~X/-\  /-\X~
~X==O  O==X~
~X\-/  \-/X~
~~#      #~~
~X/-\  /-\X~
~X==O  O==X~
~X\-/  \-/X~
~~#      #~~
~~##>  >##~~
~~~##  ##~~~
~~~~####~~~~
~~~~~##~~~~~
~~~~~~~~~~~~

top deck
~~~~~~~~~~~~
~~XXXXXXXX~~
~~XXXXXXXX~~
~XXXXXXXXXX~
~XXXXXXXXXX~
~XXXXXXXXXX~
~~XXXXXXXX~~
~XXXXXXXXXX~
~XXXXXXXXXX~
~XXXXXXXXXX~
~~XXXXXXXX~~
~XXXXXXXXXX~
~XXXXXXXXXX~
~XXXXXXXXXX~
~~XXXXXXXX~~
~~XXXXXXXX~~
~~~XXXXXX~~~
~~~~XXXX~~~~
~~~~~XX~~~~~
~~~~~~~~~~~~


lower deck:
-screws and elephant pumps
-balast tanks
-lever for balast tanks
middle deck:
-stone stockpile
main deck:
-catapults and large floodgates
top deck:
-entirely covered in floodgates

result: Submersible dwarven battleship

Add a pirate flag as you see fit.

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