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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 365041 times)

sizeak

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Re: Runesmith - A DC like tool
« Reply #1500 on: August 15, 2012, 02:28:00 pm »

It's been open sourced on GitHub ready for Peterix to start working on the DFhack interfacing. I won't be doing any work on it until there's enough of the interface code in place as an example or I can work of some of the other parts of RS.
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Mortifer

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Re: Runesmith - A DC like tool
« Reply #1501 on: August 15, 2012, 07:03:17 pm »

Okay, thank you :)
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Royal_Assassin3

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Re: Runesmith - A DC like tool
« Reply #1502 on: August 17, 2012, 01:08:53 pm »

I just want to say thanks to sizeak for making this and Peterix for bringing it up to date.  I can't wait for it to come out for 34.11.  For now I'm still playing DF 31.25 because this tool is so awesome.
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malvado

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Re: Runesmith - A DC like tool
« Reply #1503 on: August 17, 2012, 06:00:14 pm »

Indeed!
Really looking forward to when Runesmith gets updated :)
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killerx243

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Re: Runesmith - A DC like tool
« Reply #1504 on: August 21, 2012, 08:55:09 am »

Indeed!
Really looking forward to when Runesmith gets updated :)

Me too
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jetex1911

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Re: Runesmith - A DC like tool
« Reply #1505 on: August 21, 2012, 08:58:55 am »

 :D
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Smashness

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Re: Runesmith - A DC like tool
« Reply #1506 on: August 24, 2012, 06:43:07 pm »

Could someone explain how to use this? Finally I find something that I would actually use and I don't know how to use it.
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malvado

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Re: Runesmith - A DC like tool
« Reply #1507 on: August 24, 2012, 07:06:13 pm »

Could someone explain how to use this? Finally I find something that I would actually use and I don't know how to use it.

You can't use it with the last release of Dwarf Fortres (yet) , however it works fine with 31.25 if you want to give it a go.
Runesmith is a pretty awesome tool that allows you to quickly see the dwarves stats (and allows you to modify some of them as well) , it was also pretty usefull to "teleport" stuck dwarves , instant kill monsters and so on.

Personally I used it as an last resort when I was Adventuring , really usefull when you got stuck down in a pond with no exit (which is more or less solved now).
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killerx243

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Re: Runesmith - A DC like tool
« Reply #1508 on: August 28, 2012, 01:42:00 pm »

Any news on how progress is going?
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peterix

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Re: Runesmith - A DC like tool
« Reply #1509 on: August 28, 2012, 06:52:49 pm »

Any news on how progress is going?
I'm busy with a different project right now. Will pick this up once I get it done.

Findulidas

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Re: Runesmith - A DC like tool
« Reply #1510 on: September 09, 2012, 12:39:06 pm »

Any news on how progress is going?
I'm busy with a different project right now. Will pick this up once I get it done.

Oh well...

Which one?
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Naros

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Re: Runesmith - A DC like tool
« Reply #1511 on: September 10, 2012, 04:58:22 pm »

Any news on how progress is going?
I'm busy with a different project right now. Will pick this up once I get it done.

Yes please!
I'm one of those idiots that want immigrants to arrive with 0 skills. That and other features of Runesmith keep me happy. <3
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killerx243

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Re: Runesmith - A DC like tool
« Reply #1512 on: September 18, 2012, 02:36:20 pm »

I just liked sending legions of badgers at sieges :P

And enrolling my main squad into an experimental super soldier program is kinda cool.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #1513 on: September 19, 2012, 05:32:49 am »

It all started so I could get my Dwarves mining out ~50 Z-Levels faster :D
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

malvado

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Re: Runesmith - A DC like tool
« Reply #1514 on: September 19, 2012, 07:42:31 am »

I have to say that my main use for Runesmith (and it will probably be for some time) was to avoid / bypass some of the ingame bugs.

*Dwarves ignoring build orders on some sides of an wall (Allways getting stuck on the side with no exit)
*Fixing some issues with Sieges and invaders stuck on the edge of map.

It was also easy to use, could easily show me how skills where progressing and could be used to check out how well certain skills progressed with the attrition rates and skill decay in place (I've slightly modded skill increase and decay to be more comfortable).
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