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Author Topic: Stone Coins...Uh...  (Read 1242 times)

GreatWyrmGold

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Stone Coins...Uh...
« on: November 06, 2011, 08:32:07 am »

I tried to make a reaction to make obsidian coins. Apparently, this doesn't work. Although the coins showed up as obsidian coins, apparently the stack of 50 coins in an of itself was only worth 1 Urist of wealth before material and quality modifiers. Oh, and the coins had quality. EDIT: Bone coins have this same problem too, not that I'm surprised.

WTF? Are non-metal coins horribly bugged?
« Last Edit: November 06, 2011, 08:35:51 am by GreatWyrmGold »
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IamanElfCollaborator

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Re: Stone Coins...Uh...
« Reply #1 on: November 06, 2011, 08:35:43 am »

Hm, I don't think stone is meant to be made into coins.
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GreatWyrmGold

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Re: Stone Coins...Uh...
« Reply #2 on: November 06, 2011, 09:19:27 am »

No, really? I was mostly warning people and wondering if anyone had any idea why stone caused that bugginess.
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commondragon

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Re: Stone Coins...Uh...
« Reply #3 on: November 06, 2011, 12:29:18 pm »

What happens if you let the entity have a value for the obsidian coins?

Also, its probably set to an absolute minimum of worth if you haven't done that already.
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IamanElfCollaborator

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Re: Stone Coins...Uh...
« Reply #4 on: November 06, 2011, 12:42:40 pm »

No, I meant through modding. Hm..trying obsidian coins. LEt's see if stupid Cactuar are willing to take stone coins..
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commondragon

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Re: Stone Coins...Uh...
« Reply #5 on: November 06, 2011, 12:51:45 pm »

No, I meant through modding. Hm..trying obsidian coins. LEt's see if stupid Cactuar are willing to take stone coins..

I know through modding.  I'm saying have you modded your entity file to accept obsidian coins as a form of currency?  Also trading coins doesn't work like that, it just uses material value instead of actual worth in coins (unless this has been changed recently).
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Quietust

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Re: Stone Coins...Uh...
« Reply #6 on: November 06, 2011, 01:03:25 pm »

Coins aren't actually worth anything by themselves - civilizations can assign value to coins made from specific metals (e.g. copper = 1, silver = 5, gold = 15) and use that value when the Economy activates (which it doesn't) or in Adventurer mode, but all other coins are valued at 1/50th the coin's material value, so a stack of 500 coins will have the same value as a no-quality craft.
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