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Author Topic: Colony Command - Recruiting for a game team - Need many roles filled  (Read 7426 times)

Siquo

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Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #105 on: July 21, 2011, 05:01:20 am »

Man, you released that? I could've made one that didn't include swathes of text ;)

And it locks browsers? Awesome! Got any specs on that (OS, computer type, browser)?
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forsaken1111

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Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #106 on: July 21, 2011, 07:33:16 am »

Man, you released that? I could've made one that didn't include swathes of text ;)

And it locks browsers? Awesome! Got any specs on that (OS, computer type, browser)?
You can do that if you like and I'll replace the link, I just thought it was amusing. As for the crash, no I didn't capture that info. I'll ask next time I speak with them but I suspect it was a problem on his end.
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Nadaka

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Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #107 on: July 21, 2011, 11:44:49 am »

I can confirm that the demo works on a Samsung Epic reasonably well.
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forsaken1111

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Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #108 on: August 05, 2011, 08:52:03 am »

I can confirm that the demo works on a Samsung Epic reasonably well.
It wasn't so much a 'demo' as a 'really rough development test' but thanks. :)


Just an update, we're still here and still working though progress is slow due to myriad personal issues. These things happen, and they will be overcome.
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