Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 37

Author Topic: Dwarf Fortress 0.31.08 Released  (Read 76724 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.31.08 Released
« on: June 19, 2010, 11:48:08 am »

Download (Click refresh on your browser if it doesn't show up)

edit: issue with backing out of embark and crash during look command hopefully patched up from 0.31.07 to 0.31.08

Release notes for 0.31.07 (June 19, 2010):

Crash fixes
   (*)fixed crash when over 200x200 in some screens
   (*)fixed crash associated to assigning daggers to dwarven soldiers
   (*)fixed a crash on the military screen

Major bug fixes
   (*)stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them
   (*)restricted doctors to using tables and traction benches in hospital zones (stalled doctors from old saves will ignore this)
   (*)made workers stop taking new jobs if they can and want to eat/drink/sleep instead
   (*)made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness
   (*)fixed pathfinding problem in special features that were placed within surrounding liquid layers
   (*)allowed options screen from dwarf/adv mode setup
   (*)fixed some job overwrite issues
   (*)made stockpiles able to take from other stockpiles again
   (*)made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops
   (*)made cooking require a non-liquid object to start (prevents liquid food errors, powders okay)
   (*)stopped item namers from repeatedly naming their items
   (*)changed conditions for feeding/watering of injured dwarves so beds aren't required
   (*)made militia commander assignment from noble screen respect current squad settings properly
   (*)stopped removal of squad commanders from noble screen if they have subordinates
   (*)stopped dwarves from holding multiple positions that lead squads
   (*)got rid of some flashing and debris in SDL version

Other bug fixes/tweaks
   (*)reduced hunger/thirst/drowsiness skill/speed penalties
   (*)made hunger/thirst/drowsiness thoughts occur a bit later in the process
   (*)made alcohol turn into separate liquid objects less often
   (*)made non-brewing events that create liquids handle alcohol correctly
   (*)stopped clothier from messing up craft shop task listing (and some related issues)
   (*)stopped non-locals from announcing their item attachments
   (*)fixed traction bench situation on manager screen
   (*)added pillar tile to d_init

SDL Version: Baughn improved the curses and 2D output, fixed a text mode display bug, added keys to change the FPS up/down (default alt-- and alt-=), and likely some other things.
« Last Edit: June 19, 2010, 08:07:06 pm by Toady One »
Logged
The Toad, a Natural Resource:  Preserve yours today!

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #1 on: June 19, 2010, 11:53:29 am »

Coolness! :) Maybe now I can finally start a fort :)

Not exactly sure what files besides the graphics stuff I need to transfer over to put the Mayday graphics in. Hopefully the no-goblin-civ worldgen that I want to use, works here.
Logged

ToonyMan

  • Bay Watcher
  • having a bad vibration
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #2 on: June 19, 2010, 11:57:39 am »

Huzzah!
Logged

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #3 on: June 19, 2010, 11:58:36 am »

Hurray!
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

rud

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #4 on: June 19, 2010, 12:03:29 pm »

Oh man, I have always wanted a way to change the FPS cap from in game! 
Logged

cameron

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #5 on: June 19, 2010, 12:04:33 pm »

Not sure if this is new but when i try to embark somewhere with an aquifer and i get warned about it, if i try to cancel by pressing ESC it just brings me to the menu and i have to abort the whole embark
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.31.07 Released
« Reply #6 on: June 19, 2010, 12:06:53 pm »

Ah, yeah, I'm not surprised.  I had to put in exceptions for the site finder and notes, but I forgot about warnings since I never try to embark on aquifers...  oh well.  I'll have to patch it up for next time.
Logged
The Toad, a Natural Resource:  Preserve yours today!

tigrex

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #7 on: June 19, 2010, 12:11:42 pm »

Coolness
Logged

Daywalkah

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #8 on: June 19, 2010, 12:14:41 pm »

Hurray! I love the nice list of major bug fixes :D. Good job Toady!
Logged
Magma cancels flow; interrupted by Ironblood.

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #9 on: June 19, 2010, 12:19:42 pm »

Ah, yeah, I'm not surprised.  I had to put in exceptions for the site finder and notes, but I forgot about warnings since I never try to embark on aquifers...  oh well.  I'll have to patch it up for next time.

Good to know that you hate aquifers as well.

You could also remove the aquifer tags, but understandably that wouldn't help when testing the game as a whole and you miss some horrible aquifer bug. :)
Logged

yarr

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #10 on: June 19, 2010, 12:26:53 pm »

Noooooo!
Have to attend a party now, gonna test tomorrow :D
Logged

cephalo

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #11 on: June 19, 2010, 12:37:05 pm »

Not sure if this is new but when i try to embark somewhere with an aquifer and i get warned about it, if i try to cancel by pressing ESC it just brings me to the menu and i have to abort the whole embark

Actually, that's the only way to back out of that screen then correct?
Logged
PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #12 on: June 19, 2010, 12:49:12 pm »

:O another release so soon XD WIN!
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

wolflance

  • Bay Watcher
  • Not knowing is half the Fun.
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #13 on: June 19, 2010, 12:53:03 pm »

THIS is pure WIN!
Logged

Beeskee

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.07 Released
« Reply #14 on: June 19, 2010, 12:54:05 pm »

Beeskee cancels working, playing Dwarf Fortress...
Logged
When a wizard is tired of looking for broken glass in his dinner, he is tired of life.
Pages: [1] 2 3 ... 37