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Author Topic: Dwarf Fortress 0.31.08 Released  (Read 125908 times)

Lord Darkstar

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Re: Dwarf Fortress 0.31.08 Released
« Reply #195 on: June 20, 2010, 10:21:50 pm »

Once dwarves have to buy their food, they tend to avoid ones that are valuable. Are they starving themselves before eating them?

I'm still with only a mayor, so it's all communistic and nobody has to pay for anything. I just got a "hunting for vermin" from a dwarf who's only about 20 steps away from a stockpile full of prepared meals. And there have been a lot of "cancels Give Food: No food available"

Sounds like you have a warren issue or your food got marked forbidden somehow.
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learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!

Meanmelter

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Re: Dwarf Fortress 0.31.08 Released
« Reply #196 on: June 20, 2010, 11:17:16 pm »

Once dwarves have to buy their food, they tend to avoid ones that are valuable. Are they starving themselves before eating them?

I'm still with only a mayor, so it's all communistic and nobody has to pay for anything. I just got a "hunting for vermin" from a dwarf who's only about 20 steps away from a stockpile full of prepared meals. And there have been a lot of "cancels Give Food: No food available"

Sounds like you have a warren issue or your food got marked forbidden somehow.
Is Economy on? Maybe he can't pay for food. Though I never have Economy on so I don't know.
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HammerDave

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Re: Dwarf Fortress 0.31.08 Released
« Reply #197 on: June 20, 2010, 11:43:12 pm »

Downloaded .08 and world gen took something like an hour, on a quad core with 8GB of memory.
It was a large region gen.

No further details now, going out to the movies, but will see what's up when I return.
What's the Ghz per core? DF only uses one core for the game, and another for graphics (which uses very little memory anyway).
2.8 GHz per core, it was taking 25-50% of one core while I was looking at it.  Which indicates a likely problem with blocking on some kind of non-CPU activity, since a program like DF should usually take either close to 100% or nothing, especially in a compute-intensive phase like world gen.  In particular, it was running through the history events.

Quote
It also matters whether he was using the SDL or legacy versions, and in the case of SDL, which graphics options he chose. Also, what his world generation parameters are.

SDL with graphics on, 2D.  None of that has made any measurable difference on this computer.  However, the issue is during world gen which has next to no screen output, so I would be extremely surprised if it mattered.  World gen settings were the standard "large region".
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Footkerchief

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Re: Dwarf Fortress 0.31.08 Released
« Reply #198 on: June 20, 2010, 11:53:40 pm »

I don't think it's unusual for it to take an hour to generate a large world.  How long does a standard Medium Island take?
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G-Flex

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Re: Dwarf Fortress 0.31.08 Released
« Reply #199 on: June 21, 2010, 12:09:42 am »

Downloaded .08 and world gen took something like an hour, on a quad core with 8GB of memory.
It was a large region gen.

No further details now, going out to the movies, but will see what's up when I return.
What's the Ghz per core? DF only uses one core for the game, and another for graphics (which uses very little memory anyway).
2.8 GHz per core, it was taking 25-50% of one core while I was looking at it.  Which indicates a likely problem with blocking on some kind of non-CPU activity, since a program like DF should usually take either close to 100% or nothing, especially in a compute-intensive phase like world gen.  In particular, it was running through the history events.

There's a good chance that 25% you're seeing is not a per-core estimate.
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HammerDave

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Re: Dwarf Fortress 0.31.08 Released
« Reply #200 on: June 21, 2010, 12:17:56 am »

Downloaded .08 and world gen took something like an hour, on a quad core with 8GB of memory.
It was a large region gen.

No further details now, going out to the movies, but will see what's up when I return.
What's the Ghz per core? DF only uses one core for the game, and another for graphics (which uses very little memory anyway).
2.8 GHz per core, it was taking 25-50% of one core while I was looking at it.  Which indicates a likely problem with blocking on some kind of non-CPU activity, since a program like DF should usually take either close to 100% or nothing, especially in a compute-intensive phase like world gen.  In particular, it was running through the history events.

There's a good chance that 25% you're seeing is not a per-core estimate.
I'm looking in a tool that reports on a per core basis, including real-time which core a program is running on.   8)

Quote
I don't think it's unusual for it to take an hour to generate a large world.  How long does a standard Medium Island take?
About 5 minutes.  I guess the large one isn't really needed anyway, just tried it to see how long it takes.   ;)  As long as the answer isn't "OMG that's 10x longer than it used to be for that option" not sure it's worth the trouble to look into.  Yet...
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Urist McPenguin

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Re: Dwarf Fortress 0.31.08 Released
« Reply #201 on: June 21, 2010, 12:56:34 am »

I had the same issue generating a large world, default parameters. After 30 minutes of history only advanced 150 years, I gave up and generated a medium world in ~10 minutes. P8400 @ 2.26ghz.
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SirBruce

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Re: Dwarf Fortress 0.31.08 Released
« Reply #202 on: June 21, 2010, 01:11:23 am »

What's the Ghz per core? DF only uses one core for the game, and another for graphics (which uses very little memory anyway).

I don't think this is correct.  I have two cores and DF always just maximizes one core and never uses the other.
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culwin

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Re: Dwarf Fortress 0.31.08 Released
« Reply #203 on: June 21, 2010, 01:18:08 am »

OK, so the "cooking with liquids" issues are fixed, right?
Well, somehow I ended up with strawberry wine on the floor of my food stockpile.
A hungry/thirsty dwarf went to drink it, and now he's stuck in some sort of endless loop with strawberry wine in his inventory, but not able to eat/drink it.
I managed to make the wine on the floor go away by forbidding it, but it's still in his inventory.
He's constantly spamming "...cancels eat food item... lost or destroyed".
How do I break him out of this loop and make the wine go away?
Spoiler (click to show/hide)
« Last Edit: June 21, 2010, 01:31:27 am by culwin »
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Dante

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Re: Dwarf Fortress 0.31.08 Released
« Reply #204 on: June 21, 2010, 02:02:37 am »

Forbidding it in his inventory should do the trick. Else mark it for dumping and somebody will hopefully come and wrestle it away from him.

culwin

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Re: Dwarf Fortress 0.31.08 Released
« Reply #205 on: June 21, 2010, 02:03:57 am »

Forbidding it in his inventory should do the trick. Else mark it for dumping and somebody will hopefully come and wrestle it away from him.

Forbidding it didn't help - it just becomes unforbidden, and mysteriously leaves a mark of strawberry wine on the floor.
Dumping didn't seem to do anything at all.
But maybe I didn't give it enough time.
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Dante

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Re: Dwarf Fortress 0.31.08 Released
« Reply #206 on: June 21, 2010, 03:40:45 am »

Order him into a one-square burrow and wall him in. You'd be doing him a kindness, really.

Psieye

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Re: Dwarf Fortress 0.31.08 Released
« Reply #207 on: June 21, 2010, 03:44:38 am »

learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!
Try telling that to a mayor who ended up with Legendary Consoler skill after stopping numerous tantrum spirals from art defacement before they happened.
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Talgor

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Re: Dwarf Fortress 0.31.08 Released
« Reply #208 on: June 21, 2010, 03:48:09 am »

Quote
maybe related to the fix stopping them using liquids as a base?
Yup.. seems all my 'Made from Beer only' prepared meals are also lying untouched, while my 'Kitten Chow' meals are being consumed at a normal dwarfly pace. Time to do some trading!

Told cooks to avoid using alcohol, now producing new meals which are being eaten quite happily. Hooray. :)
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He who despises himself nevertheless esteems himself as a self-despiser.
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Heavenfall

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Re: Dwarf Fortress 0.31.08 Released
« Reply #209 on: June 21, 2010, 04:38:15 am »

Order him into a one-square burrow and wall him in. You'd be doing him a kindness, really.

But does he owe him a kindness?
http://en.wikipedia.org/wiki/Sisyphus
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