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Author Topic: Dwarf Fortress 0.31.08 Released  (Read 127252 times)

EuchreJack

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Re: Dwarf Fortress 0.31.07 Released
« Reply #30 on: June 19, 2010, 01:50:06 pm »

Ah, yeah, I'm not surprised.  I had to put in exceptions for the site finder and notes, but I forgot about warnings since I never try to embark on aquifers...  oh well.  I'll have to patch it up for next time.

Wow, I actually do something you don't.  Nothing is more fun than finally breaching that aquifer, and trying to survive until then.

I usually set up a collapse to breach the aquifer.  If done right, I can be past the aquifer by the end of the first season.

Thanks for the updates!  We all appreciate them.

Trilo

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Re: Dwarf Fortress 0.31.07 Released
« Reply #31 on: June 19, 2010, 01:53:05 pm »

I get always a crash when i look around with 'k' and press 'enter' to look in barrels or bins.
Tested with Windows SDL and legacy version, new generated world.
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smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #32 on: June 19, 2010, 01:54:57 pm »

Theres already a bug report, http://www.bay12games.com/dwarves/mantisbt/view.php?id=2378

Just letting people know.

You know, this might be a save compat issue if its coming just from transferred saves.
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Hippoman

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Re: Dwarf Fortress 0.31.07 Released
« Reply #33 on: June 19, 2010, 01:55:12 pm »

Holy mutha fucking shit! PRAISE THE LORDS I NEEDED THIS SO BADLY!
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THPÆCROSSISM
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Kroack

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Re: Dwarf Fortress 0.31.07 Released
« Reply #34 on: June 19, 2010, 02:05:02 pm »

Probably a known bug, but all my dwarves have the appearances of ages and are really the first of their kind.

My entire fort is made up of ancient ancestral dwarves from really early times like year 1.
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Rhenaya

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Re: Dwarf Fortress 0.31.07 Released
« Reply #35 on: June 19, 2010, 02:05:38 pm »

why cant i make anyone to the militia commander? what trait do they need? only 2 of my 7 starters show up there... is this a new feature or a bug or whatever? i know that in military screen the squad leader was always just a few picks but in noble screen i could set anyone
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

profit

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Re: Dwarf Fortress 0.31.07 Released
« Reply #36 on: June 19, 2010, 02:08:26 pm »

YAY New DF!!!!!


Oh, and how did the trip to the vets with scamps go?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #37 on: June 19, 2010, 02:11:22 pm »

This needs a hotfix, STAT! I checked and this crash with the enter on view is with both versions.
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Footkerchief

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Re: Dwarf Fortress 0.31.07 Released
« Reply #38 on: June 19, 2010, 02:12:26 pm »

Toady's probably asleep now, so for the next 24 hours you'd better just stick with 31.06.

Probably a known bug, but all my dwarves have the appearances of ages and are really the first of their kind.

My entire fort is made up of ancient ancestral dwarves from really early times like year 1.

What's the current year and how old are your dwarves?

why cant i make anyone to the militia commander? what trait do they need? only 2 of my 7 starters show up there... is this a new feature or a bug or whatever? i know that in military screen the squad leader was always just a few picks but in noble screen i could set anyone

Probably related to one of these changelog items:

   (*)made militia commander assignment from noble screen respect current squad settings properly
   (*)stopped dwarves from holding multiple positions that lead squads
« Last Edit: June 19, 2010, 02:16:32 pm by Footkerchief »
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smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #39 on: June 19, 2010, 02:13:53 pm »

Yea, I'm surprised more people haven't started posting about it, but I wonder what the heck happened.
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Kroack

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Re: Dwarf Fortress 0.31.07 Released
« Reply #40 on: June 19, 2010, 02:16:50 pm »

Toady's probably asleep now, so for the next 24 hours you'd better just stick with 31.06.

Probably a known bug, but all my dwarves have the appearances of ages and are really the first of their kind.

My entire fort is made up of ancient ancestral dwarves from really early times like year 1.

What's the current year and how old are your dwarves?

Never mind, I just realized I stopped world gen really early, so it makes sense that my dwarves are all the first of their kind. 
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Rhenaya

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Re: Dwarf Fortress 0.31.07 Released
« Reply #41 on: June 19, 2010, 02:29:47 pm »

Toady's probably asleep now, so for the next 24 hours you'd better just stick with 31.06.

Probably a known bug, but all my dwarves have the appearances of ages and are really the first of their kind.

My entire fort is made up of ancient ancestral dwarves from really early times like year 1.

What's the current year and how old are your dwarves?

why cant i make anyone to the militia commander? what trait do they need? only 2 of my 7 starters show up there... is this a new feature or a bug or whatever? i know that in military screen the squad leader was always just a few picks but in noble screen i could set anyone

Probably related to one of these changelog items:

   (*)made militia commander assignment from noble screen respect current squad settings properly
   (*)stopped dwarves from holding multiple positions that lead squads

but still: WHY?!

its a new fort they dont have other possitions (except the expediont leader CAN be selected and is already a noble of course), also my farmer, but not the miners, woodcutter (thats at least somewhat understandable because of the weapon assignment?) nor the peasant with only military skills (which i intended to use for that job) or the furnance operator
and there are no current squad settings until i set up a commander and create the squad?! i am confused :(
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Gabriel A. Zorrilla

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Re: Dwarf Fortress 0.31.07 Released
« Reply #42 on: June 19, 2010, 02:33:07 pm »

k + enter = exit confirmed here, linux.
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Warlord255

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Re: Dwarf Fortress 0.31.07 Released
« Reply #43 on: June 19, 2010, 02:43:50 pm »

I'm getting a startup crash bug on Mac, unsure as to why except that Terminal says "Abort trap".
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smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #44 on: June 19, 2010, 02:51:12 pm »

k + enter = exit confirmed here, linux.

Just checked and this happens in the arena as well.
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