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Author Topic: UFO: Alien Invasion 2.3  (Read 2712 times)

Sergius

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Re: UFO: Alien Invasion 2.3
« Reply #15 on: July 27, 2010, 12:54:38 pm »

Still no destructible terrain?  That's a deal-breaker, especially with how tedious it is to clear a map in that game.  It'd be easier if I could just level the city.

I doubt that will ever happen, since they use the Quake (2?) engine for 3D. I don't think they can change that without a major rewrite.
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Sowelu

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  • I am offishially a penguin.
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Re: UFO: Alien Invasion 2.3
« Reply #16 on: July 28, 2010, 12:32:25 am »

Still no destructible terrain?  That's a deal-breaker, especially with how tedious it is to clear a map in that game.  It'd be easier if I could just level the city.

I doubt that will ever happen, since they use the Quake (2?) engine for 3D. I don't think they can change that without a major rewrite.

Yeaaaahhh...When they STARTED the project, everyone was yelling at them about how stupid of an idea it was to use Quake 2 because the terrain wasn't destructible, and like fools, they did it anyway.  They get no respect from me.  I'm all for an engine rewrite at this point because it's not like they have to be very efficient with an engine that old...all the old optimizations for old machines?  Just rip them out etc...

(yes I know it's not that easy, but it's their own goddamn fault)
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Some things were made for one thing, for me / that one thing is the sea~
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Sergius

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Re: UFO: Alien Invasion 2.3
« Reply #17 on: July 28, 2010, 02:34:38 am »

Still no destructible terrain?  That's a deal-breaker, especially with how tedious it is to clear a map in that game.  It'd be easier if I could just level the city.

I doubt that will ever happen, since they use the Quake (2?) engine for 3D. I don't think they can change that without a major rewrite.

Yeaaaahhh...When they STARTED the project, everyone was yelling at them about how stupid of an idea it was to use Quake 2 because the terrain wasn't destructible, and like fools, they did it anyway.  They get no respect from me.  I'm all for an engine rewrite at this point because it's not like they have to be very efficient with an engine that old...all the old optimizations for old machines?  Just rip them out etc...

(yes I know it's not that easy, but it's their own goddamn fault)

I agree, it was a very stupid decision.
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Josephus

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  • The Immortal Historian
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Re: UFO: Alien Invasion 2.3
« Reply #18 on: July 28, 2010, 03:47:05 am »

I've found it's best to just Auto Mission the levels with plenty of buildings. The game apparently is glitched; auto-resolve gives you neither a penalty nor a bonus, it just clears the site and gives you a bunch of dead aliens (and a UFO).
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (
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