Dwarf Fortress > DF Suggestions

Tower Cap Farming

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SquidDNA:
Based on the notion that tower cap spores / seedlings will be available before departure, how might indoor tower cap plantations be handled?Important factors to consider:
1) Density of growth in plots -- wall-to-wall tower caps in a farming plot would be a bit silly (good ideas here)
2) Fertility requirements -- fertility currently seems to be calculated based on an invisible "mud depth," suggesting tower cap probably would not grow on mined out soil (unless my understanding of fertility is lacking!)
3) Reworking propagation --  currently, once tower cap is in the ecosystem, it propagates wherever there is mud. Since mud spreads everywhere at the moment and there's no way to clean it (only tricky ways to halt its spread and hope winters dry it out), this would end up as a nightmare of tower caps.Here's what I suggest:1) Fix mud tracking so it doesn't track as thickly and the tracks either get cleaned up (possibly by designation since you don't want dwarves auto-cleaning your farms) or dry out faster. Once it tracks a certain distance on dry stone, dwarves are no longer muddy, and the mud depth is lower. The next dwarf through
the mud will simple shuffle the mud around rather than propagating it.2) Variable fertility (mud depth) requirements for spontaneous growth of underground plants. Tower caps would require high fertility, shrubs would require low fertility. Thus, tower caps only grow in areas you've purposefully muddied up. The merely dirty areas may spawn shrubs as a reminder that your fort is filthy.3) Indoor farming becomes a bit like outdoor farming in that a fallow area may need to be cleared of tower caps in order to put down a plot for growing crops.4) But how do you actually plant tower cap??There you go. Ideas!

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