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Author Topic: Stones in bins - possible?  (Read 986 times)

madk

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Stones in bins - possible?
« on: June 21, 2010, 12:52:10 pm »

Is it possible to modify stones/bins so that bins can hold stones?

Untelligent

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Re: Stones in bins - possible?
« Reply #1 on: June 21, 2010, 12:57:35 pm »

Nope. You can store rock blocks in bins, though that's not quite the same.
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The World Without Knifebear A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

rgon842

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Re: Stones in bins - possible?
« Reply #2 on: June 21, 2010, 02:26:27 pm »

You could try modding in a reaction that converts stone blocks back into boulders, if need be.

Here's an example:

1. Open material_template_default.txt, and add the following under the STONE_TEMPLATE entry:

Code: [Select]
[REACTION_CLASS:REFINE_STONE]

2. Add to reaction_other.txt:

Code: [Select]
[REACTION:DISMANTLE_STONE_BLOCK]
[NAME:unshape rock blocks]
[BUILDING:KILN:CUSTOM_B]
[REAGENT:A:1:BLOCKS:NONE:NONE:NONE][REACTION_CLASS:REFINE_STONE]
[PRODUCT:100:1:BOULDER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MASONRY]

Save and exit.

3. Then add the line under ENTITY:MOUNTAIN in entity_default.txt:
Code: [Select]
[PERMITTED_REACTION:DISMANTLE_STONE_BLOCK]       

Save and exit.

4. Generate a new world.

5. ????

6. Profit!


NOTE: If you want to add this reaction to an on-going fort, simply replace any of the reactions that you do not use with the code under #1, and also add the REFINE_STONE line to the material_template_default.txt file. Remember to do this on the files that are in the Save/Region#/Raw/Objects folders, rather than the default Raw/Objects.
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