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Author Topic: Increasing embark dwarves  (Read 13614 times)

melpomenee

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Re: Increasing embark dwarves
« Reply #45 on: August 10, 2010, 06:02:14 pm »

Open Dwarf Fortress. Gen a world, if you haven't already. Find a good embark spot, but before you actually embark, open Cheat Engine. Find "Enter Address Manually". 0x517A5D has supplied the address that you'll need to use, depending on what version of the game you're using. (Example: If you're using the most recent version, .12 SDL, the address is 008F80D8. Don't change any other options.) Where it says 7, double click and change to whatever. There is no difference between 11, 12, 35 (My usual embark party,) and 500. You can now close Cheat Engine, unless you're going to use it for something else, like modding the number of embark points you have. From this point on, the game continues as normal.

Have fun! ^_^

What is the purpose of changing number of embark points?  What does that actually do?
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MaximumZero

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Re: Increasing embark dwarves
« Reply #46 on: August 10, 2010, 07:14:30 pm »

You know the menu after you choose "Prepare for the journey carefully" where you get to spend points to pick your supplies, skills and animals?

Embark points is what you're spending. More, obviously, means more supplies and more skilled workers.
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Naros

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Re: Increasing embark dwarves
« Reply #47 on: August 13, 2010, 10:20:42 am »

Indeed, just opening up Dwarf Fortress.exe in a hex editor and searching for "07 00 00 00 4D E8" did the trick. Only finds one such sequence, and changing the 07 to whatever number your please works; I went for 20, and turned off immigration. <3

Here's a handy hex to decimal lookup table for your convenience.
I.E. For my 20 dwarves I put down "14", as typing 20 would get you 32 dwarves instead.

This is still true for version 0.31.12, FYI.
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melpomenee

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Re: Increasing embark dwarves
« Reply #48 on: August 13, 2010, 01:33:04 pm »

You know the menu after you choose "Prepare for the journey carefully" where you get to spend points to pick your supplies, skills and animals?

Embark points is what you're spending. More, obviously, means more supplies and more skilled workers.

I'd forgotten those were called points...
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0x517A5D

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Re: Increasing embark dwarves
« Reply #49 on: September 16, 2010, 03:57:54 pm »

Untested, looks like
Windows SDL: 008D21D2
Windows Legacy: 008B2C1D

The SDL address cannot be used under Windows Vista or Windows 7, as discussed earlier in this thread.

The previous search pattern is no longer valid; the code has changed and is out of sync between the two versions as well.  It looks like a mess.

(WHY do maximum optimization of a routine that is run AT MOST one time per program execution?  Racial profiling is bad; code profiling is good.)
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We live atop a mountain of corpses. The Earth is swimming in humans, above and below the ground, so when I see you trying to raise the dead, I'm torn. On the one hand, I recognize your despair. On the other hand, do you really want to spend the rest of the week fending off a zombie apocalypse as the Earth vomits up her dead? AGAIN? Come on, man, think this through: every time you try this, we end up fighting zombies. I hate zombies. Just put the syringe down.

MaximumZero

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Re: Increasing embark dwarves
« Reply #50 on: September 16, 2010, 08:10:45 pm »

Wow, that was really fast, bro. Well done. Extra cookies for you.
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Quote from: GlyphGryph
"Please, MZ", the people will say, "don't punch us", and he will look down, and he will say "No."
And then he will punch them in the face.
The Halfway Haus returns!

0x517A5D

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Re: Increasing embark dwarves
« Reply #51 on: September 16, 2010, 09:04:29 pm »

It was a lot easier than updating DFHack or Therapist... or my Stone Sense mining utility, which is my next hurdle.

Changing compilers, no problem.  Changing compilers and using maximum optimization on every routine, no fun.  Lern 2 profile, sez I.
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We live atop a mountain of corpses. The Earth is swimming in humans, above and below the ground, so when I see you trying to raise the dead, I'm torn. On the one hand, I recognize your despair. On the other hand, do you really want to spend the rest of the week fending off a zombie apocalypse as the Earth vomits up her dead? AGAIN? Come on, man, think this through: every time you try this, we end up fighting zombies. I hate zombies. Just put the syringe down.

Boes

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Re: Increasing embark dwarves
« Reply #52 on: September 27, 2010, 08:23:01 pm »

Windows 31.14 SDL  it appears to be at [00 8D 3D 82]
with a search parameter of [07 00 00 00 EB 08]

someone please confirm this.

Thanks
« Last Edit: September 27, 2010, 08:51:18 pm by Boes »
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0x517A5D

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Re: Increasing embark dwarves
« Reply #53 on: September 27, 2010, 09:04:50 pm »

On inspection, that looks like the right address.  Note that your pattern matches two locations in the binary, the right one is the second one.
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We live atop a mountain of corpses. The Earth is swimming in humans, above and below the ground, so when I see you trying to raise the dead, I'm torn. On the one hand, I recognize your despair. On the other hand, do you really want to spend the rest of the week fending off a zombie apocalypse as the Earth vomits up her dead? AGAIN? Come on, man, think this through: every time you try this, we end up fighting zombies. I hate zombies. Just put the syringe down.

Boes

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Re: Increasing embark dwarves
« Reply #54 on: October 03, 2010, 08:22:20 pm »

for 31.15 the address appears to be [00 8d 37 82]
with the same search token as the previous version
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0x517A5D

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Re: Increasing embark dwarves
« Reply #55 on: October 04, 2010, 01:59:30 pm »

0.31.16 Win SDL: 008D48B2
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We live atop a mountain of corpses. The Earth is swimming in humans, above and below the ground, so when I see you trying to raise the dead, I'm torn. On the one hand, I recognize your despair. On the other hand, do you really want to spend the rest of the week fending off a zombie apocalypse as the Earth vomits up her dead? AGAIN? Come on, man, think this through: every time you try this, we end up fighting zombies. I hate zombies. Just put the syringe down.

magistrate101

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Re: Increasing embark dwarves
« Reply #56 on: October 04, 2010, 07:44:19 pm »

Can you explain HOW to use them? i of-course have cheat engine already, but do i just open it, select dwarf fortress, and plop in the adress and change it to anything, but it has to be 7<a (with a being the new value)?

edit: i just figured it out, add the address of "008D48B2" manually, and change the value to anything 7 or above

edit2: if i change it to 40 and freeze it will migrants come to me?

edit3: i changed the value to 40 ad was "surprised" with the results, 2-3 pages of dorfs ready to build a fortress!
« Last Edit: October 04, 2010, 08:10:23 pm by magistrate101 »
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YouR_DooM

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Re: Increasing embark dwarves
« Reply #57 on: October 05, 2010, 04:55:39 am »

edit3: i changed the value to 40 ad was "surprised" with the results, 2-3 pages of dorfs ready to build a fortress!

They gonna die of hunger very soon.
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MaximumZero

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Re: Increasing embark dwarves
« Reply #58 on: October 05, 2010, 06:29:33 am »

Nah, I've started a fort with 200 dorfs, all fully equipped and fully skilled. The trick is to change your embark points along with your number of dorfs, and you'll be okay.
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Quote from: GlyphGryph
"Please, MZ", the people will say, "don't punch us", and he will look down, and he will say "No."
And then he will punch them in the face.
The Halfway Haus returns!

Sowelu

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Re: Increasing embark dwarves
« Reply #59 on: October 05, 2010, 01:36:05 pm »

It's a lot more fun to start out with 200 dwarves and only the standard embark points.  Get those farms and stills up STAT.  How many miners and woodcutters can you equip with those points?  Maybe you want a second anvil for some frantic weaponsmithing.  Either way, you won't be spending many skill points.  On the up-side, when they all start dying horribly, they won't have many relationships yet!
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