Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: Increasing embark dwarves  (Read 27292 times)

Boes

  • Bay Watcher
    • View Profile
Re: Increasing embark dwarves
« Reply #90 on: March 25, 2011, 02:57:07 pm »

For 31.22 the address is:

Code: [Select]
00918742
same search pattern as previous..
Logged
Life has a 100% mortality rate.

Viken

  • Bay Watcher
  • "Fight, or Die. Easy."
    • View Profile
Re: Increasing embark dwarves
« Reply #91 on: March 26, 2011, 01:56:35 pm »

Can anyone pick out the address for 31.23, please? The offset for .22 doesn't work for it.  :'(
Logged
"It takes being a nerd to be a dorf, and I'm more than happy to compensate."

Boes

  • Bay Watcher
    • View Profile
Re: Increasing embark dwarves
« Reply #92 on: March 26, 2011, 02:38:00 pm »

I'll download .23 and do the address in a few hours..
want to see if this idea for a fort works in .22 first


Edit:   Address for 23 per request.
Spoiler (click to show/hide)
« Last Edit: March 26, 2011, 07:49:39 pm by Boes »
Logged
Life has a 100% mortality rate.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Increasing embark dwarves
« Reply #93 on: March 26, 2011, 08:37:58 pm »

You know, I can't believe how fast you guys are sometimes.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Boes

  • Bay Watcher
    • View Profile
Re: Increasing embark dwarves
« Reply #94 on: March 27, 2011, 01:10:23 pm »

Here is the location for .24

Code: [Select]
009187B2
Logged
Life has a 100% mortality rate.

clc02

  • Bay Watcher
    • View Profile
Re: Increasing embark dwarves
« Reply #95 on: March 27, 2011, 04:50:44 pm »

This ol' thread of mine is still up?  Editing OP post for address, good work guys.
Logged
Only in dwarven culture is alcohol poisoning a death worthed investigating, while being impaled through several toes, a eye, and a thumb from a spiraling water[3] is not.  Because everyone knows, the only way a dwarf could get alcohol poisoning is if someone put poison into the alcohol.

Boes

  • Bay Watcher
    • View Profile
Re: Increasing embark dwarves
« Reply #96 on: March 28, 2011, 12:29:45 pm »

And the address for 31.25 

Just happen to see it was released today figured I would try to beat the other guys out of the gate for once... :-)
But I see that phobeus had me beat... oh well there's always next time... now if i can only do this on my phone :-P
Code: [Select]
00918332
Logged
Life has a 100% mortality rate.
Pages: 1 ... 5 6 [7]