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Author Topic: Rayquaza  (Read 1517 times)

StephanReiken

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Rayquaza
« on: June 25, 2010, 08:35:26 pm »



First shot at a mod, creating a Megabeast, based upon the Legendary Pokemon Rayquaza. Tested in the arena, seems to work fine, tell me what you think!


Rayquaza Raws
Spoiler (click to show/hide)

Custom Body Raws
Spoiler (click to show/hide)
« Last Edit: June 25, 2010, 08:44:02 pm by StephanReiken »
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FallingWhale

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Re: Rayquaza
« Reply #1 on: June 26, 2010, 01:55:14 am »

[FIREIMMUNE_SUPER]
you may want that
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StephanReiken

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Re: Rayquaza
« Reply #2 on: June 26, 2010, 02:01:03 am »

Actually I don't, he's not immune to fire whether he breathes it or not, although he'd be at a disadvantage against anything that does breath fire when approached from a distance. But he does fly ^^.

I'm considering removing dragonfirebreath for a material breath weapon of similar effect, to make him split his attacks between his choices more evenly. He likes to breath fire a lot.
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The Scout

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Re: Rayquaza
« Reply #3 on: June 26, 2010, 02:11:27 am »

Actually I don't, he's not immune to fire whether he breathes it or not, although he'd be at a disadvantage against anything that does breath fire when approached from a distance. But he does fly ^^.

I'm considering removing dragonfirebreath for a material breath weapon of similar effect, to make him split his attacks between his choices more evenly. He likes to breath fire a lot.
Make him shoot boiling milk?
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Patchouli

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Re: Rayquaza
« Reply #4 on: June 26, 2010, 02:39:01 am »

I guess you can do something like:
Spoiler (click to show/hide)

Without any syndromes, all it's going to do is push people around a bit, though.
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Omegastick

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Re: Rayquaza
« Reply #5 on: June 26, 2010, 04:04:07 am »

Quote
Flies around in the ozone layer

He's screwed in 50 years time.
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Grimlocke

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Re: Rayquaza
« Reply #6 on: June 26, 2010, 09:04:07 am »

That dust stuff can be pretty deadly when it smacks creatures into walls. The creature breathing it is no exception, but sheer size can make up for a lot.

Also using the extract template will make it show up in stockpile menus.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

StephanReiken

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Re: Rayquaza
« Reply #7 on: June 26, 2010, 09:37:30 am »

That dust stuff can be pretty deadly when it smacks creatures into walls. The creature breathing it is no exception, but sheer size can make up for a lot.

Also using the extract template will make it show up in stockpile menus.

Perhaps I can call it 'Crystallized Energy' in solid form.
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