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Author Topic: SoundCenSe, a c# port of SoundSense  (Read 22722 times)

Thundercraft

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Re: SoundCenSe, a c# port of SoundSense
« Reply #105 on: June 11, 2018, 11:44:50 pm »

To avoid getting off topic in the SoundSense thread, I'm replying to this SoundCense-related post here:

that's the problem, SoundCense doesn't work either.

Could you be more specific?

In what way does SoundCense not work? Does it not even launch? Or is it just not playing sound or music alongside DF?

Do you have all of the requirements installed?

System requirements:

Windows:

    .NET 4
    Microsoft Visual c++ runtime redistributables (https://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe)
    Gtk-Sharp (http://download.xamarin.com/GTKforWindows/Windows/gtk-sharp-2.12.38.msi)

If SoundCenSe doesn't seem to start (nothing happens when you open it), check the Log.txt file, there the url's will be provided too.
After installing gtk-sharp, a reboot might be needed even the installer doesn't tell you so.

Linux: (Debian)

    mono-complete
    gtk-sharp2

Also, are you using the SoundCense that comes packaged with a starter pack (and which starter pack)? If the answer is "yes", then your problem may be related to SneakyGunz's:

Thanks for this solution. The autodetect is not working with the packaged starter pack.
Directing it to:
    C:\Users\SneakyGunz\Desktop\DwarfFortress\Dwarf Fortress 44.05\Dwarf Fortress 0.44.05\gamelog.txt
worked perfectly. Thank you, thank you.

You could try changing the directory where SoundCense looks for gamelog.txt:
...might need to change the Configuration.json file, setting gamelogPath to ""

Alternatively, you could try installing the stand-alone version as linked in the OP.
« Last Edit: June 12, 2018, 12:01:35 am by Thundercraft »
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