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Author Topic: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!  (Read 229816 times)

Japa

  • Bay Watcher
  • Spoopy time!
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Idea for version 2: don't run out of memory.

Bearskie

  • Bay Watcher
  • Nyam nyam
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It is done.

Spoiler: World map (click to show/hide)

I swapped out the water color palettes halfway through, so the oceans do look a bit off.

Full-resolution (26112 x 13456px)
DFFD - dithering, 112MB
Google Drive - source quality, 374MB

Source quality couldn't even fit into the DFFD upload limit, yeesh.

Worldgen params
Code: [Select]
[WORLD_GEN]
[TITLE:INTERESTING POCKET]
[SEED:GQyCIsKSOIOAGEcsUuUU]
[HISTORY_SEED:ACgUSOCIO4SekuKiMEu4]
[NAME_SEED:Ieia2W2aGMUIAmwIcOuo]
[CREATURE_SEED:yICysk62aCIgaGuKUKGm]
[DIM:17:17]
[EMBARK_POINTS:1324]
[END_YEAR:300]
[BEAST_END_YEAR:1050:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:3200:3200]
[TEMPERATURE:0:100:3200:3200]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:50:100:3200:3200]
[SAVAGERY:0:100:3200:3200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH_AND_OR_SOUTH]
[MINERAL_SCARCITY:750]
[MEGABEAST_CAP:2]
[SEMIMEGABEAST_CAP:4]
[TITAN_NUMBER:1]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_TROLL_NUMBER:10]
[BOGEYMAN_NUMBER:10]
[VAMPIRE_NUMBER:10]
[WEREBEAST_NUMBER:10]
[SECRET_NUMBER:20]
[REGIONAL_INTERACTION_NUMBER:20]
[DISTURBANCE_INTERACTION_NUMBER:20]
[EVIL_CLOUD_NUMBER:10]
[EVIL_RAIN_NUMBER:10]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:5:0:0]
[EVIL_SQ_COUNTS:5:0:0]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:2]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:10]
[RIVER_MINS:1:1]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:50]
[CAVE_MAX_SIZE:100]
[MOUNTAIN_CAVE_MIN:2]
[NON_MOUNTAIN_CAVE_MIN:4]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:15]
[TOTAL_CIV_POPULATION:30000]
[SITE_CAP:300]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:36:72:72]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

CLA

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Thanks for uploading!
And wow, this looks like a comfy place:

Spoiler (click to show/hide)
Road through the forest, a small bridge and a structure at the foot of a mountain.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Llamageddon

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Three questions:

How are people stitching together whole maps, is there an updated plugin/script for this? The old one didn't seem to work for me.

Is there a way to zoom in in the program itself? (similar to the screenshot above).

Is development still ongoing for this? Got a bit confused about this reading the older posts.

Sorry if some of these have obvious answers, my head doesn't seem to be screwed on right today.
« Last Edit: April 15, 2018, 09:53:56 am by Llamageddon »
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Japa

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How are people stitching together whole maps, is there an updated plugin/script for this? The old one didn't seem to work for me.
The latest version should work. People are stitching maps together using their own tools.
Is there a way to zoom in in the program itself? (similar to the screenshot above).
You can pick a larger tileset in the program using the dropdown.
Is development still ongoing for this? Got a bit confused about this reading the older posts.
Nope. Nobody is currently working on this. However, it is open source, so you're welcome to make your own additions.
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