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Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 553135 times)

Shonai_Dweller

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1275 on: February 02, 2015, 04:27:23 pm »

Can't the Soundpack be uploaded to the new DFDD?
Or is it too big?
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PeridexisErrant

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1276 on: February 02, 2015, 05:22:02 pm »

Can't the Soundpack be uploaded to the new DFDD?
Or is it too big?

It's a little too big - 309 MB, and the DFFD limit is 250 MB. 

I would thus propose splitting the pack into two; a core soundpack and an expansion soundpack.  The auto-updater can just as easily download two files, and it allows a smaller download if that's a concern for people.
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Shonai_Dweller

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1277 on: February 02, 2015, 10:00:43 pm »

Sounds like a good idea. Maybe even separate music and effects?
Love the utility, but it took me forever to download the pack from the website.
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Uzu Bash

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1278 on: February 03, 2015, 11:26:52 am »

How do I turn off only the BGM? It seems like every pack with a message alert also includes a loop that clashes with my own music.
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diegokilla

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1279 on: February 04, 2015, 03:37:20 pm »

So from what I can gather, it seems like I can post video to youtube with soundsense audio included. I'm not really sure if I need to attribute the authors of the music and sounds in a certain way. I'm planning on putting links to DF, LNP, and soundsense in the description of my videos after they are posted. Does anyone know if this is adequate?
« Last Edit: February 04, 2015, 03:44:03 pm by diegokilla »
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1280 on: February 04, 2015, 04:19:50 pm »

Shouldn't be a problem. There was a problem with hall of the mountain king a while ago, but i don't know if it is solved. You can remove it from the playlist if you are worried about it.
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

diegokilla

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1281 on: February 04, 2015, 04:29:40 pm »

Shouldn't be a problem. There was a problem with hall of the mountain king a while ago, but i don't know if it is solved. You can remove it from the playlist if you are worried about it.

Cool. Thanks for the reply. I just uploaded the first video which is really just embark preparations, just to see how the quality of the audio/video came out once processed by YT, and it matched copyrighted content for "Rhpasody- The Village Of Dwarves". It's not a strike or anything, but isn't all the music in soundsense creative commons? The whole legality of it all is kind of daunting, and I don't want to do anything illegal or get my YT account banned.

Edit: I think that song may not actually be creative commons or what-not. I suppose I'll have to try to pull it out of soundsense.
« Last Edit: February 04, 2015, 04:34:43 pm by diegokilla »
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1282 on: February 04, 2015, 04:38:06 pm »

as far as i know, the sound effects are either what zwei got at creative commons sites or fan recordings. My songs have an attribution clause, but i doubt it will piss off the youtube overlords, and i don't want to be the only douche whom you are forced to attribute. Attribute all of em to be magma safe, i suppose.
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

diegokilla

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1283 on: February 04, 2015, 04:56:01 pm »

as far as i know, the sound effects are either what zwei got at creative commons sites or fan recordings. My songs have an attribution clause, but i doubt it will piss off the youtube overlords, and i don't want to be the only douche whom you are forced to attribute. Attribute all of em to be magma safe, i suppose.

Hmmm, So I'm guessing a link to soundsense website wouldn't suffice as a proper attribution then. I certainly want to give credit where credit is due, but Going through and finding the necessary info for each individual sound and then attributing them in every video may prove to be a bit difficult. May have to think on this one a bit.

So if I wanted to attribute all of your music Poonyen, and I put something like this (Music: Simon Swerwer: https://soundcloud.com/simonswerwer ) in the description, would that cover any of your songs that would play from soundsense? Or would I need something like that for each individual song of yours? (And I understand that I would need more for other creators)

Also, thanks for making it so shlubs like myself can enjoy your music as well as share it. I just wish your songs came up a bit more often in soundsense :P
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Dirst

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1284 on: February 04, 2015, 06:11:47 pm »

The attribution info is already in the configuration files.  Maybe a future version could spit out a soundsense.log with attributions for everything that plays in a session.

As for what can actually happen, maybe an attribution dump on the download site that lets-players can link to?
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1285 on: February 04, 2015, 06:19:58 pm »

Go with Dirst's advice, let's see if the Youtube Nazgul actually sniff it out. For each sound an attribution? Ain't nobody got time for that, and on a video of DF I honestly don't care. Thank you for bothering at all with this and good luck!
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

diegokilla

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1286 on: February 04, 2015, 10:22:54 pm »

The attribution info is already in the configuration files.  Maybe a future version could spit out a soundsense.log with attributions for everything that plays in a session.

As for what can actually happen, maybe an attribution dump on the download site that lets-players can link to?

That would really be awesome, I would even be tickled pink if it compiled an attribution list of all the sounds into one file, even if they aren't used. I could post something like that on a site (maybe something like github? or even a forum post here related to the video series if it becomes a thing) and then link to there.
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diegokilla

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1287 on: February 04, 2015, 10:29:52 pm »

Go with Dirst's advice, let's see if the Youtube Nazgul actually sniff it out. For each sound an attribution? Ain't nobody got time for that, and on a video of DF I honestly don't care. Thank you for bothering at all with this and good luck!

It's my penance for pirating games and music as a kid :P AS for what I am actually going to do for now, unless someone has a better idea is start a forum post somewhere on these forums for my LP/series/whatever-it-ends-up-being and make a section devoted to attributions. I'll probably try to get that goin tomorrow, as well as post the next vid and see if YT gets upset again. No matter what, I want to make sure that people who watch the video and go "Oh, that music/sound/mod was cool" can find it.
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zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1288 on: February 07, 2015, 02:32:16 am »

As for people who are having trouble with autoupdate: you should try downloading full pack manually, most current version always here: http://df.zweistein.cz/soundsense/soundpack.zip

As for attributions: They are all in xml files. I am sure some xslt magic can easily create list of them. However, they are not yet completelly done.

Simon: Thanks for new tracks, will add them asap :-)

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1289 on: February 07, 2015, 05:51:44 am »

Allright, new version is up. I think I have figured out autoupdater not working correctly with files containing spaces. Everyone who had trouble with this - can you please try it?

Here: http://df.zweistein.cz/soundsense/soundSense_2015-1_194.zip

Also, I have added latest Simons music to pack and some newly recognized events.
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