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Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 551620 times)

Kastrol Aslaasri

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #810 on: June 12, 2012, 10:33:29 pm »

Just stopping by to say to Poonyen that these tracks are amazing. Very dwarfy work. Congratulations!

EDIT:

Numero tres: http://soundcloud.com/simonswerwer/whip-vine

plus "de nada, amigo" in Reddit..... ¿hablas español? ¿De donde eres?
« Last Edit: June 12, 2012, 10:36:15 pm by Kastrol Aslaasri »
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She was also sad that her father's corpse was rotting in his bedroom, but that's a minor inconvenience.
I love this game so much.

Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #811 on: June 13, 2012, 02:32:00 am »

Just stopping by to say to Poonyen that these tracks are amazing. Very dwarfy work. Congratulations!

EDIT:

Numero tres: http://soundcloud.com/simonswerwer/whip-vine

plus "de nada, amigo" in Reddit..... ¿hablas español? ¿De donde eres?

thanks! hehe, nope, i'm not spanish. i'm from south africa...but my she-dwarf is from catalunya...
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

knutor

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #812 on: June 13, 2012, 08:31:44 am »

great sounds! First visit I made to soundcloud, ever.  Thanks for the links.

Whip Vine, sounded a bit like a railroad song.  Loved it, perfect for learning and laying minecarts to.  Now if I can just find a way to make dwarf hobos, drinking hobo wine over their shoulders via big fat mason jars, and hitching free rides on minecarts.  Images of an adventure seeking dwarf with a stained beard, a stick over his shoulder with a wound-up-tight, old shirt tied onto the end, holding all his possessions inside. 

Whip Vine is really a quality song.  Great job.  Makes ya think, great songs do that.  Knutor
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #813 on: June 13, 2012, 08:37:55 am »

great sounds! First visit I made to soundcloud, ever.  Thanks for the links.

Whip Vine, sounded a bit like a railroad song.  Loved it, perfect for learning and laying minecarts to.  Now if I can just find a way to make dwarf hobos, drinking hobo wine over their shoulders via big fat mason jars, and hitching free rides on minecarts.  Images of an adventure seeking dwarf with a stained beard, a stick over his shoulder with a wound-up-tight, old shirt tied onto the end, holding all his possessions inside. 

Whip Vine is really a quality song.  Great job.  Makes ya think, great songs do that.  Knutor

Wow, thanks a lot, Knutor. I hadn't thought about the railroad-hobo aspect; i think i agree. I'm sure Toady will introduce beggars and vagabonds at some point though.
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

orius

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #814 on: June 13, 2012, 12:11:44 pm »

:) I hope the name says it all:

http://soundcloud.com/simonswerwer/koganusan

These tracks go very well with the vanilla DF music but I was expecting something that sounds pretty dire and apocalytic with a name like that. ;)
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Mcducks22

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #815 on: June 13, 2012, 02:48:29 pm »

I'm guessing it's meant to be more solemn, as a song of mourning. That place needed one.
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #816 on: June 15, 2012, 01:32:28 am »

Sup guys. I made another track for soundsense if it fits somewhere. It's a little jollier this time: http://soundcloud.com/simonswerwer/the-tankard-basher-1

Here are the lyrics:

ucat udir ucat umom
otin necàk otin nashon
ór deb avuz
råsh numol libash thol
råsh numol libash thol

otin necàk otin nashon
ucat udir ucat umom
ór deb avuz
råsh numol libash thol
råsh numol libash thol

ucat udir ucat umom (abod ber)
otin necàk otin nashon (abod ber)
ór deb avuz (abod ber)
råsh numol libash thol (abod ber)

råsh numol libash thol

As you know the language still needs some embellishments (i.e. verbs, conjunctions etc.), but I think this should make sense. I'm not gonna give my translation, though. Go brush up on the Dwarven tongue  :P
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #817 on: June 15, 2012, 05:40:41 am »

Sup guys. I made another track for soundsense if it fits somewhere. It's a little jollier this time: http://soundcloud.com/simonswerwer/the-tankard-basher-1

Here are the lyrics:

ucat udir ucat umom
otin necàk otin nashon
ór deb avuz
råsh numol libash thol
råsh numol libash thol

otin necàk otin nashon
ucat udir ucat umom
ór deb avuz
råsh numol libash thol
råsh numol libash thol

ucat udir ucat umom (abod ber)
otin necàk otin nashon (abod ber)
ór deb avuz (abod ber)
råsh numol libash thol (abod ber)

råsh numol libash thol

As you know the language still needs some embellishments (i.e. verbs, conjunctions etc.), but I think this should make sense. I'm not gonna give my translation, though. Go brush up on the Dwarven tongue  :P

Tried to put it to google transalte and it failed :-/

another great track, however I am not sure if it would not be too distracting for normal gameplay - i think it would be great if you could produce three segments - one for each verse, I would then replace or overlay current party anouncements with it, with whole song being used for worldgen.

Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #818 on: June 15, 2012, 05:57:06 am »

Sup guys. I made another track for soundsense if it fits somewhere. It's a little jollier this time: http://soundcloud.com/simonswerwer/the-tankard-basher-1

Here are the lyrics:

ucat udir ucat umom
otin necàk otin nashon
ór deb avuz
råsh numol libash thol
råsh numol libash thol

otin necàk otin nashon
ucat udir ucat umom
ór deb avuz
råsh numol libash thol
råsh numol libash thol

ucat udir ucat umom (abod ber)
otin necàk otin nashon (abod ber)
ór deb avuz (abod ber)
råsh numol libash thol (abod ber)

råsh numol libash thol

As you know the language still needs some embellishments (i.e. verbs, conjunctions etc.), but I think this should make sense. I'm not gonna give my translation, though. Go brush up on the Dwarven tongue  :P

Tried to put it to google transalte and it failed :-/

another great track, however I am not sure if it would not be too distracting for normal gameplay - i think it would be great if you could produce three segments - one for each verse, I would then replace or overlay current party anouncements with it, with whole song being used for worldgen.

Hey zwei

i was also worried about that, i know what you mean. if i get a chance i'll try to make the segments
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Kaelem Gaen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #819 on: June 15, 2012, 05:59:14 am »

I actually translated it earlier but it's just a raw translation, it doesn't really look like parts of a sentence have any indicators.


Also if you run into the weirdness with the language raws.  On windows you can get Notepad 2 (I used the zip version to keep notepad intact) and force it to re-code the raws into OEM-437 text files and see the accents and can search for the words with the special characters.

Reudh

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #820 on: June 15, 2012, 06:10:21 am »

Poonyen, that's fantastic!

It makes me think of a raucous bar dance and Welsh folk music at the same time. :D

caddybear

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #821 on: June 15, 2012, 01:51:01 pm »

Greats songs.
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #822 on: June 17, 2012, 02:28:17 pm »

hi zwei,

i made another track that i think might be usable (adventure mode?): http://soundcloud.com/simonswerwer/the-balanced-dunes
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #823 on: June 22, 2012, 03:48:43 pm »

hi zwei,

i made another track that i think might be usable (adventure mode?): http://soundcloud.com/simonswerwer/the-balanced-dunes

And, of course, it is great. I updated soundpack and added it as well as other recent songs.

Also, some minor fixes for ss, r35: df.zweistein.cz/soundsense/soundSense_35_165.zip

WillowLuman

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #824 on: June 22, 2012, 08:53:27 pm »

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