quote:
Originally posted by SquashMonster:
<STRONG>1) Sometimes, desirable features straddle the line between two tiles on the regional map. This prevents you from settling somewhere that has both of these features. Perhaps moving the settlement area on the local map to the edge of the map can scroll the regional map by a partial region? Moving the regional map the normal way would realign it to the grid, so you don't get lost by the world shifting.
</STRONG>
Part of me agrees with this, and part of me disagrees. On the face, it seems like a perfectly reasonable and sensible idea.
But the part of me which disagrees thinks there is already quite a lot of min-maxing when it comes to region selection and this I think would make it even worse.
Despite popular belief, not every area needs to have a volcano, a chasm, an underground river, an underground lake, adamantium, marble, obsidian, lots of iron ores, sand and a mysterious lair.
Don't get me wrong, I'm guilty of some of this as well, I spend way too much time in region selection. I'd just be concerned about now making it that much easier to capture the perfect region, when that sort of thing isn't really what should be being encouraged in the first place.
That having been said, I still do like the idea at least in principle.