quote:
Originally posted by Heph:
Hmm i dont think a city should look planned. I dont know exactly how you build you citys in The US but here in old Europe a city has grown within a long time and was sometimes realy Chaotic.
I've seen europe. Even in "chaotic" city you can see streets, and houses along the streets facing same direction. It's not just randomly placed buildins around. Im not saying all towns must look like NY(well is't not bad actually), just look like a town.
quote:
Originally posted by Neonivek:
and still don't find enough items for the set
Ever played Diablo2? Why would you find everything you want? I don't think it's fun to play if you know that all the best items are guaranteed and expecting you. Actually it ruins the fun of finding right item.
And afaik even now worldgen item quality is random, so you never can say if right item is generated. Even with shops everywhere.
About finding shops: Easy. Just visit capital. Perhaps there will be more than one. Other than that mass armor production for every willage is unrealistic.
quote:
Originally posted by Normandy:
One question is how would this apply to dwarven/goblin/elven cities? Would they follow the same rules of urban design?
Each civ has it's own style.
Dwarven dungeons - i think they should be organised and planned. maybe even more then human. with all the objects.
Goblins - they got quite fine fortresses. And there only 2-3 buildings on each site, so there is not much to plan. But i think they should be organised in some composition and even connected with walls and may have some decorative objects. Pikes with skulls on them, statues of goblins etc.
Elves - i'd leave them alone with their little wooden chaos.
[ June 05, 2008: Message edited by: Xombie ]