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Author Topic: Future of the Fortress: The Development Page  (Read 1560020 times)

Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #1020 on: September 01, 2010, 10:39:46 am »

Hey Toady, do you think we'll have some proper towns to visit in the release after this upcoming one?

That depends entirely on your definition of a "proper town."  That release definitely won't have all the dev items relating to towns.
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Knight Otu

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Re: Future of the Fortress: The Development Page
« Reply #1021 on: September 01, 2010, 10:50:34 am »

I think he means it in the sense that the upcoming release won't have towns and just villages, per this and a few older dev logs.
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Mephansteras

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Re: Future of the Fortress: The Development Page
« Reply #1022 on: September 01, 2010, 01:29:24 pm »

On the maps you just posed it looks like the goblins have expanded out to swamps and rivers. Are they moving out from the mountains now? Or did you just add more start biomes for them?
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Re: Future of the Fortress: The Development Page
« Reply #1023 on: September 01, 2010, 01:55:01 pm »

I guess that most roads don't need to be printed, like streams, certainly when most of it will be overlain with farms.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #1024 on: September 01, 2010, 02:40:22 pm »

I guess that most roads don't need to be printed, like streams, certainly when most of it will be overlain with farms.
Yeah, came in here to post about the roads.  They look really jarring.
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Re: Future of the Fortress: The Development Page
« Reply #1025 on: September 01, 2010, 02:55:07 pm »

On the maps you just posed it looks like the goblins have expanded out to swamps and rivers.

I think those are conquered human sites.
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Re: Future of the Fortress: The Development Page
« Reply #1026 on: September 01, 2010, 04:37:22 pm »

Conquered sites haven't changed tiles until now though.
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Re: Future of the Fortress: The Development Page
« Reply #1027 on: September 01, 2010, 05:16:45 pm »

On the maps you just posed it looks like the goblins have expanded out to swamps and rivers.

I think those are conquered human sites.

On the linked medium map you have Goblins in the nothern wastelands! Hmmmm i bet thats because of one of toadys test-raws.
« Last Edit: September 01, 2010, 06:35:07 pm by Heph »
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Re: Future of the Fortress: The Development Page
« Reply #1028 on: September 02, 2010, 07:43:25 am »

Toady, for the rivers issue, would it be possible to simply turn the field markers blue in the areas where they cover up rivers?

That would let you know that there was water there while still allowing you to see that it was developed.

I think that could work, but I think the river is slightly more important than the field, and the town slightly more important than the river. As far as having a field dissapear under the river, I think that in most cases you should be able to guess from the context that there may be a human presence there. The only possibility I can guess is if a civ spawns near a river and is destroyed early in world gen.
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Vicomt

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Re: Future of the Fortress: The Development Page
« Reply #1029 on: September 02, 2010, 01:01:42 pm »

is the RSS feed broken for anyone else? opera says it can't parse the XML and thunderbird says it's an invalid RSS feed......

Toady One

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Re: Future of the Fortress: The Development Page
« Reply #1030 on: September 02, 2010, 03:14:36 pm »

is the RSS feed broken for anyone else? opera says it can't parse the XML and thunderbird says it's an invalid RSS feed......

It didn't like the unicode, so I changed it to plain text.  It should be fine now.
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Vicomt

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Re: Future of the Fortress: The Development Page
« Reply #1031 on: September 02, 2010, 03:18:15 pm »

thankye kindly Mr Toady sir.

Eduren

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Re: Future of the Fortress: The Development Page
« Reply #1032 on: September 02, 2010, 03:25:02 pm »

At this point, what happens when embarking on top of a village? Is it identical to the way towns behave in dwarf mode? Do the fields gradually degrade over time, or are they fairly permanent?
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Baughn

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Re: Future of the Fortress: The Development Page
« Reply #1033 on: September 02, 2010, 03:50:29 pm »

Before you look at this, allow me to emphasize that
- You can change the font.
- This is still glitchy. The real thing might look better in many ways.
- If you don't like it at all, you can turn it off and get the old behaviour.

That said, a sneak peek:
Spoiler (click to show/hide)
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Eduren

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Re: Future of the Fortress: The Development Page
« Reply #1034 on: September 02, 2010, 03:53:38 pm »

It's... I... Wo... My... It's...

You are awesome Baughn.
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