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Author Topic: Future of the Fortress: The Development Page  (Read 1557756 times)

G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #1290 on: October 08, 2010, 12:50:48 pm »

I understand the difficulty of transferring wounds after transformation, but transferring equipment seems like it should be a simple matter of "Does the new creature have the part this was equipped on? If not, drop the item, if so, equip it." Is there some intricacy I'm missing here?

What if the part is bigger/smaller, or has different parts coming off of it, or isn't shaped the same?
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #1291 on: October 08, 2010, 01:21:33 pm »

Awesome dev log.
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #1292 on: October 08, 2010, 01:24:20 pm »

I understand the difficulty of transferring wounds after transformation, but transferring equipment seems like it should be a simple matter of "Does the new creature have the part this was equipped on? If not, drop the item, if so, equip it." Is there some intricacy I'm missing here?

What if the part is bigger/smaller, or has different parts coming off of it, or isn't shaped the same?

Body Horror, or change the armor to fit, or break the armor.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1293 on: October 08, 2010, 02:27:10 pm »

Or merge with it. Metallic "skin"  ::) .

The Transformation stuff sounds awesome. Oh try to remember this one story of Threetoe with the Satyrs turning to "foul Blendecs". With the transformation code it could actually work  ;) .

Also could we get non-monstrous stuff to create Monsters like this? It would be fitting around spherical lands where people can get "lost".
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vogonpoet

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Re: Future of the Fortress: The Development Page
« Reply #1294 on: October 08, 2010, 03:07:03 pm »

Seriously awesome dev log.
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Knight Otu

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Re: Future of the Fortress: The Development Page
« Reply #1295 on: October 08, 2010, 04:19:32 pm »

Also could we get non-monstrous stuff to create Monsters like this? It would be fitting around spherical lands where people can get "lost".
Toady did mention that we'd get tags for night creature behaviors. I kind of wonder if, and if so, how, they might work for entity creatures.
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Re: Future of the Fortress: The Development Page
« Reply #1296 on: October 08, 2010, 04:46:10 pm »

Probably not at all, if they're anything like the [POWER] tag. If they do work in any capacity, expect it too be buggy, since that's not really what they're intended for.
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Re: Future of the Fortress: The Development Page
« Reply #1297 on: October 08, 2010, 05:10:57 pm »

Well yeah, probably, but it's worth testing when it comes out.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #1298 on: October 08, 2010, 07:40:38 pm »

Best dev log in a while.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1299 on: October 08, 2010, 08:10:47 pm »

I just love how this thread explodes each time toady does a longer post on the dev-blog.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #1300 on: October 08, 2010, 08:24:01 pm »

As for the equipment conundrum, as a first step I'd just have the transformee drop all his/her items and when the old body 'dies' the items become free property again for anyone nearby... including the transformed to pick up as needed.
Obviously it would be much cooler if transformations (like werewolves in moonlight or Jekyll/Hyde) would take place without swapping (in)to a new entity and having clothes be torn to shreds etc as the body morphes. :D

edit: oh, Tfaal beat me to it. ;) I'd think the transformation process is violent enough to make any minor injuries an afterthought. In fact, in many horror stories/RPGs a transformation heals all wounds. Changing to a bat and back would be a viable healing option for vampires, if not for the short period of disorientation. (also turning into vapour is a more certain escape option...unless they brought fire). :p

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« Last Edit: October 08, 2010, 08:33:26 pm by Areyar »
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Dante

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Re: Future of the Fortress: The Development Page
« Reply #1301 on: October 08, 2010, 08:57:40 pm »

Quote from: devlog
This has also lead to our first remarriages as the partner left behind in the village can move on, and the trolls themselves dump their transformed spouse once their troll child reaches adulthood.
I am excited for the prospects of more complex dwarf mode relationships being built on this.

Also excited for when transformed-creatures-able-to-transform-creatures goes in, and worldgen turns absolutely everyone into monsters due to exponential growth.

Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1302 on: October 08, 2010, 09:01:27 pm »

Clothes tearing is actually pretty easy if you calculate the different volumes of bodyparts (volumes get to big -> shred cloths) well given that they still exist thus for transformations between humanoids. For changing from humanoid to other things it is as tricky as wounds.

Well not all transformations heal and there where examples of body horror   where the transforming person felt its bones breaking for new joints and its heart stopping to beat for a time. For insects like butterflies its not that important if they are injured since they reabsorb theyr flesh anyway so a small group of stemcells within the caterpillars body can grow into the butterfly. By modding that works too irc. you can set a certain bodypart to size 0 until it gets a growthspurt.
 

Also who else thought on "The beauty and the beast" as you were reading the dev-blog?

 
Also could we get non-monstrous stuff to create Monsters like this? It would be fitting around spherical lands where people can get "lost".
 
  Toady did mention that we'd get tags for night creature behaviors. I   kind of wonder if, and if so, how, they might work for entity creatures.
 

I was thinking more along the lines of curses onto a specific spot (say from a witch which was burned out of superstition) that turns a entire village in Nightcreaturish things or certain certain circumstances in a spherical land turning you into one - say Rorec McHuman tuning into a Bear after eating the wrong fruit/animal.

Bug prediction: FBs and or titans will by glitch use the same reproducing rules as the Nighters which ends with a family of *big spiders made of fire with steel feathers which mutter the names of theyr victims. Beware of its webs.* things inviting themselves to your fort.

Btw can FB and demonwebs be harvested for silk? If yes how much are they worth?
« Last Edit: October 08, 2010, 09:03:22 pm by Heph »
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Toastergargletop

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Re: Future of the Fortress: The Development Page
« Reply #1303 on: October 08, 2010, 09:19:34 pm »

Toady; please don't have Trolls as one of the names of the new night creatures, these creatures don't fit the modern definition of trolls, and instead seem more like changelings.  Or will it be possibke to modify the name myself?
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #1304 on: October 08, 2010, 09:19:58 pm »


Quote
Btw can FB and demonwebs be harvested for silk? If yes how much are they worth?
Yes, value 1.
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