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Author Topic: Future of the Fortress: The Development Page  (Read 1563439 times)

Urist McDepravity

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Re: Future of the Fortress: The Development Page
« Reply #1380 on: October 15, 2010, 03:14:35 am »

In regards to 'proper burial', I was thinking that if you do a particularly good job with a dwarfs burial, it would be fun if something good might actually happen ever so rarely. Maybe some legendary ancestor could pop in and start making an artifact, or some ancient warrior could warp in and save some fisherman who's been ambushed.
I don't think we need any more bonuses in DF mode, game is too easy as is.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #1381 on: October 15, 2010, 02:30:37 pm »

I could see this being appropriate in Good-aligned areas.

Which had darn well better have their own dangers, too, of course.
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cephalo

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Re: Future of the Fortress: The Development Page
« Reply #1382 on: October 15, 2010, 02:54:29 pm »

In regards to 'proper burial', I was thinking that if you do a particularly good job with a dwarfs burial, it would be fun if something good might actually happen ever so rarely. Maybe some legendary ancestor could pop in and start making an artifact, or some ancient warrior could warp in and save some fisherman who's been ambushed.
I don't think we need any more bonuses in DF mode, game is too easy as is.

I mean something rare, just for flavor. Nothing you could count on.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1383 on: October 15, 2010, 05:04:54 pm »

Toady you promised something more "postable"  :-[ i some how cant find it. 
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1384 on: October 15, 2010, 05:25:48 pm »

Toady you promised something more "postable"  :-[ i some how cant find it.

Apparently he meant he was going to WORK on more postable stuff, meaning stuff that doesn't involve spoilerificness.  He might not necessarily have anything interesting to post for a little bit.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Neonivek

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Re: Future of the Fortress: The Development Page
« Reply #1385 on: October 16, 2010, 04:28:57 am »

I'd like to take this time to thank you Toady for answering our questions an unfathomable amount of times.
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Osmosis Jones

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Re: Future of the Fortress: The Development Page
« Reply #1386 on: October 16, 2010, 07:09:26 am »

Hear hear!
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #1387 on: October 16, 2010, 07:31:25 pm »

I love that there is now a mechanic in-game that can explain the high number of undead creatures in evil biomes, assuming that that that is the incentive towards proper burial Toady is talking about.

ghosts would be pretty groovy too. One reason for them haunting your fort could be a lack of mourning and/or gravegoodies.
(in killed forts all recent corpses would lack for both...or at least never get to lie in their assigned tombs leading to abandoned forts being full of ghosts. Or just a few, if the downfall was more gradual. :grin: )

We'll see in due time. :)
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Dagoth Urist

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Re: Future of the Fortress: The Development Page
« Reply #1388 on: October 16, 2010, 08:09:01 pm »

Any way of following a topic without posting a useless comment?

... Oh, wait.
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #1389 on: October 16, 2010, 08:10:49 pm »

Yes. The "notify" button.
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nbonaparte

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Re: Future of the Fortress: The Development Page
« Reply #1390 on: October 16, 2010, 08:24:39 pm »

that sends an email. most people only want it in 'new replies', especially fast moving, long term threads like this one.
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1391 on: October 16, 2010, 08:48:50 pm »

In that case, all you have to do is click the topic and then a little "new" icon will show up next to it when there's new posts.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

James.Denholm

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Re: Future of the Fortress: The Development Page
« Reply #1392 on: October 16, 2010, 08:55:56 pm »

But then it doesn't show up in the "Show new replies to your posts" function of the forum, does it?
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1393 on: October 16, 2010, 09:01:21 pm »

Eh, I've never used that before.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Beardless

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Re: Future of the Fortress: The Development Page
« Reply #1394 on: October 16, 2010, 11:43:38 pm »

I really wish people would use the Notify button if they have nothing to say. It's only two clicks (no typing involved!), and less annoying for others. Note that you can change your settings so that only one email is sent per week. I think that's a reasonable trade-off.
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So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.
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